Update README.md

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celisej567
2022-08-28 18:14:40 +03:00
committed by GitHub
parent 0b3dec8136
commit 6a3476ea48

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@@ -9,4 +9,14 @@ Recreated env_cascade_light from CS GO based on env_projectedtexture and Real CS
# How to make this work in your Source 2013 mod?
Copy client and server foldert to your "source code/game" folder, then find client_base/server_base.vpc files in these folders and add "$Include "csm.vpc"" to the top, open createallprojects.bat (or creategameprojects.bat) and add "-f" to the end of the line. After all this stuff you should launch your bat file.
```cpp
class CEnvLight : public CLight
{
public:
DECLARE_CLASS(CEnvLight, CLight);
bool KeyValue(const char* szKeyName, const char* szValue);
void Spawn(void);
};
```