mirror of
https://github.com/celisej567/Fake-CSM-Mapbase.git
synced 2025-12-31 21:48:38 +03:00
Update README.md
This commit is contained in:
10
README.md
10
README.md
@@ -9,4 +9,14 @@ Recreated env_cascade_light from CS GO based on env_projectedtexture and Real CS
|
||||
# How to make this work in your Source 2013 mod?
|
||||
Copy client and server foldert to your "source code/game" folder, then find client_base/server_base.vpc files in these folders and add "$Include "csm.vpc"" to the top, open createallprojects.bat (or creategameprojects.bat) and add "-f" to the end of the line. After all this stuff you should launch your bat file.
|
||||
|
||||
```cpp
|
||||
class CEnvLight : public CLight
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS(CEnvLight, CLight);
|
||||
|
||||
bool KeyValue(const char* szKeyName, const char* szValue);
|
||||
void Spawn(void);
|
||||
};
|
||||
```
|
||||
|
||||
|
||||
Reference in New Issue
Block a user