From 6a3476ea48c6c319dfa625b1f0215b7d22ff075e Mon Sep 17 00:00:00 2001 From: celisej567 <75926135+celisej567@users.noreply.github.com> Date: Sun, 28 Aug 2022 18:14:40 +0300 Subject: [PATCH] Update README.md --- README.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/README.md b/README.md index 77831c2..bd7f8e6 100644 --- a/README.md +++ b/README.md @@ -9,4 +9,14 @@ Recreated env_cascade_light from CS GO based on env_projectedtexture and Real CS # How to make this work in your Source 2013 mod? Copy client and server foldert to your "source code/game" folder, then find client_base/server_base.vpc files in these folders and add "$Include "csm.vpc"" to the top, open createallprojects.bat (or creategameprojects.bat) and add "-f" to the end of the line. After all this stuff you should launch your bat file. +```cpp +class CEnvLight : public CLight +{ +public: + DECLARE_CLASS(CEnvLight, CLight); + + bool KeyValue(const char* szKeyName, const char* szValue); + void Spawn(void); +}; +```