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8 Commits

Author SHA1 Message Date
Fabio Alessandrelli
1436024f59 Merge pull request #65 from Faless/bump/beta3
[Upstream] Update to Godot Beta 3
2022-10-17 22:42:33 +02:00
Fabio Alessandrelli
690b31e7dd [Upstream] Update to Godot beta 3.
Update build targets.
Move release script out of CI yaml.
Disable debug CI builds for Godot 3.x since they are mostly used for
debugging the extension itself.
2022-10-17 20:59:33 +02:00
Fabio Alessandrelli
9b0a5d8b46 [CI] Update actions, add cache for faster builds. 2022-10-16 16:15:42 +02:00
Fabio Alessandrelli
1769730ef0 Merge pull request #63 from Faless/bump/beta2
[CPP] Bump godot-cpp to beta2 headers.
2022-10-10 11:49:36 +02:00
Fabio Alessandrelli
04898f2714 [CPP] Bump godot-cpp to beta2 headers. 2022-10-09 19:42:31 +02:00
Fabio Alessandrelli
d7fc6cde3b Merge pull request #61 from Faless/bump/beta1
[Extension] Update to Godot 4.0 beta 1
2022-09-16 14:39:41 +02:00
Fabio Alessandrelli
1009e8bb1c Add methods to get gathering and signaling state. 2022-09-16 13:07:06 +02:00
Fabio Alessandrelli
5fd359f674 Bump godot-cpp to Godot 4.0 beta1. 2022-09-16 13:07:06 +02:00
10 changed files with 178 additions and 58 deletions

View File

@@ -1,13 +1,17 @@
name: 🔧 Build -> Package 📦
on: [push, pull_request]
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
jobs:
static-checks:
name: 📊 Static Checks (clang-format, black format, file format)
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v3
- name: Install dependencies
run: |
@@ -42,24 +46,27 @@ jobs:
gdnative_flags: 'android_arch=x86_64'
sconsflags: ''
os: 'ubuntu-20.04'
cache-name: android-x86_64
- platform: android
arch: 'arm64'
gdnative_flags: 'android_arch=arm64v8'
sconsflags: ''
os: 'ubuntu-20.04'
cache-name: android-arm64
# iOS
- platform: ios
arch: 'x86_64'
gdnative_flags: 'ios_arch=x86_64'
sconsflags: 'ios_simulator=true'
os: 'macos-latest'
os: 'macos-11'
cache-name: ios-x86_64-simulator
- platform: ios
arch: 'arm64'
gdnative_flags: 'ios_arch=arm64'
sconsflags: ''
os: 'macos-11'
cache-name: ios-arm64
# Linux
- platform: linux
@@ -67,11 +74,13 @@ jobs:
gdnative_flags: 'bits=32'
sconsflags: ''
os: 'ubuntu-20.04'
cache-name: linux-x86_32
- platform: linux
arch: 'x86_64'
gdnative_flags: 'bits=64'
sconsflags: ''
os: 'ubuntu-20.04'
cache-name: linux-x86_64
# macOS
- platform: macos
@@ -79,11 +88,13 @@ jobs:
gdnative_flags: 'macos_arch=x86_64 bits=64'
sconsflags: ''
os: 'macos-11'
cache-name: macos-x86_64
- platform: macos
gdnative_flags: 'macos_arch=arm64 bits=64'
arch: 'arm64'
sconsflags: ''
os: 'macos-11'
cache-name: macos-arm64
# Windows
- platform: windows
@@ -92,14 +103,17 @@ jobs:
sconsflags: 'use_mingw=yes'
os: 'ubuntu-20.04'
msvc_arch: amd64_x86
cache-name: win-x86_32
- platform: windows
arch: 'x86_64'
gdnative_flags: 'bits=64'
sconsflags: 'use_mingw=yes'
os: 'ubuntu-20.04'
msvc_arch: amd64
cache-name: win-x86_64
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
SCONSFLAGS: ${{ matrix.sconsflags }} platform=${{ matrix.platform }} arch=${{ matrix.arch }} --jobs=2
defaults:
@@ -107,10 +121,16 @@ jobs:
shell: bash
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./godot-cpp/.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Install Windows build dependencies
if: ${{ matrix.platform == 'windows' }}
run: |
@@ -129,7 +149,7 @@ jobs:
sudo apt-get install build-essential gcc-multilib g++-multilib
- name: Set up Python 3.x
uses: actions/setup-python@v2
uses: actions/setup-python@v4
with:
python-version: '3.x'
architecture: 'x64'
@@ -142,21 +162,17 @@ jobs:
scons --version
cmake --version
- name: Compile Extension - debug - ${{ matrix.platform }} - ${{ matrix.arch }}
- name: Compile Extension - template_debug - ${{ matrix.platform }} - ${{ matrix.arch }}
run: |
scons target=debug generate_bindings=yes
scons target=template_debug generate_bindings=yes
- name: Compile GDNative - debug - ${{ matrix.platform }} - ${{ matrix.arch }}
- name: Compile Extension - template_release - ${{ matrix.platform }} - ${{ matrix.arch }}
run: |
scons target=debug generate_bindings=yes ${{ matrix.gdnative_flags }} godot_version=3
- name: Compile Extension - release - ${{ matrix.platform }} - ${{ matrix.arch }}
run: |
scons target=release
scons target=template_release
- name: Compile GDNative - release ${{ matrix.platform }} - ${{ matrix.arch }}
run: |
scons target=release ${{ matrix.gdnative_flags }} godot_version=3
scons target=release generate_bindings=yes ${{ matrix.gdnative_flags }} godot_version=3
- uses: actions/upload-artifact@v3
with:
@@ -168,7 +184,7 @@ jobs:
needs: build
runs-on: "ubuntu-latest"
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
with:
submodules: recursive
@@ -188,28 +204,15 @@ jobs:
cp deps/libdatachannel/deps/plog/LICENSE artifacts/LICENSE.plog
- name: Package artifacts for release
env:
DESTINATION: "release"
run: |
mkdir release
cd release
ls -R
VERSION="extension" TYPE="webrtc" ./misc/scripts/package_release.sh
VERSION="gdnative" TYPE="webrtc" ./misc/scripts/package_release.sh
for version in extension gdnative
do
for name in webrtc webrtc_debug
do
destdir="${version}/${name}"
mkdir -p ${destdir}/lib
find ../artifacts -wholename "*/${destdir}/lib/*" | xargs cp -t ${destdir}/lib/
find ../artifacts -wholename "*/${destdir}/${name}.tres" -or -wholename "*/${destdir}/${name}.gdextension" | head -n 1 | xargs cp -t ${destdir}/
find ../artifacts -wholename "*/LICENSE*" | xargs cp -t ${destdir}/
cd ${version}
zip -r ../godot-${version}-${name}.zip ${name}
cd ..
done
done
ls -R
ls -R release
- uses: actions/upload-artifact@v3
with:

View File

@@ -26,6 +26,11 @@ if env["godot_version"] == "3":
if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos":
ARGUMENTS["platform"] = "osx" # compatibility with old osx name
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path is not None:
CacheDir(scons_cache_path)
Decider("MD5")
env = SConscript("godot-cpp-3.x/SConstruct")
# Patch base env
@@ -52,7 +57,7 @@ if env["godot_version"] == "3":
if env["platform"] in ["windows", "linux"]:
env["arch"] = "x86_32" if env["bits"] == "32" else "x86_64"
env["arch_suffix"] = env["arch"]
elif env["platform"] == "osx":
elif env["platform"] == "macos":
env["arch"] = env["macos_arch"]
env["arch_suffix"] = env["arch"]
elif env["platform"] == "ios":
@@ -66,6 +71,10 @@ if env["godot_version"] == "3":
"x86_64": "x86_64",
}[env["android_arch"]]
env["arch_suffix"] = env["arch"]
target_compat = "template_" + env["target"]
env["suffix"] = ".{}.{}.{}".format(env["platform"], target_compat, env["arch_suffix"])
env["debug_symbols"] = False
else:
ARGUMENTS["ios_min_version"] = "11.0"
env = SConscript("godot-cpp/SConstruct").Clone()
@@ -77,7 +86,10 @@ if env["platform"] == "windows" and env["use_mingw"]:
opts.Update(env)
target = env["target"]
result_path = os.path.join("bin", "gdnative" if env["godot_version"] == "3" else "extension", "webrtc" if env["target"] == "release" else "webrtc_debug")
if env["godot_version"] == "3":
result_path = os.path.join("bin", "gdnative", "webrtc" if env["target"] == "release" else "webrtc_debug")
else:
result_path = os.path.join("bin", "extension", "webrtc")
# Dependencies
deps_source_dir = "deps"
@@ -88,6 +100,7 @@ env.Append(BUILDERS={
# SSL
ssl = env.BuildOpenSSL(env.Dir(builders.get_ssl_build_dir(env)), env.Dir(builders.get_ssl_source_dir(env)))
env.Depends(ssl, env.File("builders.py"))
env.Prepend(CPPPATH=[builders.get_ssl_include_dir(env)])
env.Prepend(LIBPATH=[builders.get_ssl_build_dir(env)])
@@ -95,6 +108,7 @@ env.Append(LIBS=[ssl])
# RTC
rtc = env.BuildLibDataChannel(env.Dir(builders.get_rtc_build_dir(env)), [env.Dir(builders.get_rtc_source_dir(env))] + ssl)
env.Depends(rtc, env.File("builders.py"))
env.Append(LIBPATH=[builders.get_rtc_build_dir(env)])
env.Append(CPPPATH=[builders.get_rtc_include_dir(env)])
@@ -119,7 +133,7 @@ else:
env.Depends(sources, [ssl, rtc])
# Make the shared library
result_name = "webrtc_native.{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"])
result_name = "webrtc_native{}{}".format(env["suffix"], env["SHLIBSUFFIX"])
env.Depends(sources, ssl)
if env["platform"] == "windows" and env["use_mingw"]:
@@ -129,12 +143,13 @@ library = env.SharedLibrary(target=os.path.join(result_path, "lib", result_name)
Default(library)
# GDNativeLibrary
gdnlib = "webrtc"
if target != "release":
gdnlib += "_debug"
ext = ".tres" if env["godot_version"] == "3" else ".gdextension"
extfile = env.Substfile(os.path.join(result_path, gdnlib + ext), "misc/webrtc" + ext, SUBST_DICT={
"{GDNATIVE_PATH}": gdnlib,
"{TARGET}": env["target"],
})
if env["godot_version"] == "3":
gdnlib = "webrtc" if target != "debug" else "webrtc_debug"
ext = ".tres"
extfile = env.Substfile(os.path.join(result_path, gdnlib + ext), "misc/webrtc" + ext, SUBST_DICT={
"{GDNATIVE_PATH}": gdnlib,
"{TARGET}": "template_" + env["target"],
})
else:
extfile = env.InstallAs(os.path.join(result_path, "webrtc.gdextension"), "misc/webrtc.gdextension")
Default(extfile)

View File

@@ -11,7 +11,7 @@ def get_deps_dir(env):
def get_deps_build_dir(env):
return get_deps_dir(env) + "/build/{}.{}.{}.dir".format(env["platform"], env["target"], env["arch_suffix"])
return get_deps_dir(env) + "/build/build{}.{}.dir".format(env["suffix"], "RelWithDebInfo" if env["debug_symbols"] else "Release")
def get_rtc_source_dir(env):
@@ -63,7 +63,7 @@ def ssl_action(target, source, env):
"--prefix=%s" % install_dir,
"--openssldir=%s" % install_dir,
]
if env["target"] == "debug":
if env["debug_symbols"]:
args.append("-d")
if env["platform"] != "windows":
@@ -163,7 +163,7 @@ def rtc_action(target, source, env):
"-DOPENSSL_INCLUDE_DIR=%s" % get_ssl_include_dir(env),
"-DOPENSSL_SSL_LIBRARY=%s/libssl.a" % get_ssl_build_dir(env),
"-DOPENSSL_CRYPTO_LIBRARY=%s/libcrypto.a" % get_ssl_build_dir(env),
"-DCMAKE_BUILD_TYPE=%s" % ("Release" if env["target"] == "release" else "Debug"),
"-DCMAKE_BUILD_TYPE=%s" % ("RelWithDebInfo" if env["debug_symbols"] else "Release"),
]
if env["platform"] == "android":
abi = {

32
misc/scripts/package_release.sh Executable file
View File

@@ -0,0 +1,32 @@
#!/bin/bash
set -e
set -x
ARTIFACTS=${ARTIFACTS:-"artifacts"}
DESTINATION=${DESTIONATION:-"release"}
VERSION=${VERSION:-"extension"}
TYPE=${TYPE:-"webrtc"}
mkdir -p ${DESTINATION}
ls -R ${DESTINATION}
DESTDIR="${DESTINATION}/${VERSION}/${TYPE}"
mkdir -p ${DESTDIR}/lib
find "${ARTIFACTS}" -wholename "*/${VERSION}/${TYPE}/lib/*" | xargs cp -t "${DESTDIR}/lib/"
find "${ARTIFACTS}" -wholename "*/LICENSE*" | xargs cp -t "${DESTDIR}/"
if [ $VERSION = "extension" ]; then
find "${ARTIFACTS}" -wholename "*/${VERSION}/${TYPE}/${TYPE}.gdextension" | head -n 1 | xargs cp -t "${DESTDIR}/"
else
find "${ARTIFACTS}" -wholename "*/${VERSION}/${TYPE}/${TYPE}.tres" | head -n 1 | xargs cp -t "${DESTDIR}/"
fi
CURDIR=$(pwd)
cd "${DESTINATION}/${VERSION}"
zip -r ../godot-${VERSION}-${TYPE}.zip ${TYPE}
cd "$CURDIR"
ls -R ${DESTINATION}

View File

@@ -4,13 +4,24 @@ entry_symbol = "webrtc_extension_init"
[libraries]
linux.x86_64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.linux.{TARGET}.x86_64.so"
linux.x86_32 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.linux.{TARGET}.x86_32.so"
osx.x86_64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.osx.{TARGET}.x86_64.dylib"
osx.arm64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.osx.{TARGET}.arm64.dylib"
windows.x86_64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.windows.{TARGET}.x86_64.dll"
windows.x86_32 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.windows.{TARGET}.x86_32.dll"
android.arm64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.android.{TARGET}.arm64.so"
android.x86_64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.android.{TARGET}.x86_64.so"
ios.arm64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.ios.{TARGET}.arm64.dylib"
ios.x86_64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.ios.{TARGET}.x86_64.simulator.dylib"
linux.debug.x86_64 = "res://webrtc/lib/libwebrtc_native.linux.template_debug.x86_64.so"
linux.debug.x86_32 = "res://webrtc/lib/libwebrtc_native.linux.template_debug.x86_32.so"
osx.debug.x86_64 = "res://webrtc/lib/libwebrtc_native.osx.template_debug.x86_64.dylib"
osx.debug.arm64 = "res://webrtc/lib/libwebrtc_native.osx.template_debug.arm64.dylib"
windows.debug.x86_64 = "res://webrtc/lib/libwebrtc_native.windows.template_debug.x86_64.dll"
windows.debug.x86_32 = "res://webrtc/lib/libwebrtc_native.windows.template_debug.x86_32.dll"
android.debug.arm64 = "res://webrtc/lib/libwebrtc_native.android.template_debug.arm64.so"
android.debug.x86_64 = "res://webrtc/lib/libwebrtc_native.android.template_debug.x86_64.so"
ios.debug.arm64 = "res://webrtc/lib/libwebrtc_native.ios.template_debug.arm64.dylib"
ios.debug.x86_64 = "res://webrtc/lib/libwebrtc_native.ios.template_debug.x86_64.simulator.dylib"
linux.release.x86_64 = "res://webrtc/lib/libwebrtc_native.linux.template_release.x86_64.so"
linux.release.x86_32 = "res://webrtc/lib/libwebrtc_native.linux.template_release.x86_32.so"
osx.release.x86_64 = "res://webrtc/lib/libwebrtc_native.osx.template_release.x86_64.dylib"
osx.release.arm64 = "res://webrtc/lib/libwebrtc_native.osx.template_release.arm64.dylib"
windows.release.x86_64 = "res://webrtc/lib/libwebrtc_native.windows.template_release.x86_64.dll"
windows.release.x86_32 = "res://webrtc/lib/libwebrtc_native.windows.template_release.x86_32.dll"
android.release.arm64 = "res://webrtc/lib/libwebrtc_native.android.template_release.arm64.so"
android.release.x86_64 = "res://webrtc/lib/libwebrtc_native.android.template_release.x86_64.so"
ios.release.arm64 = "res://webrtc/lib/libwebrtc_native.ios.template_release.arm64.dylib"
ios.release.x86_64 = "res://webrtc/lib/libwebrtc_native.ios.template_release.x86_64.simulator.dylib"

View File

@@ -40,6 +40,8 @@
#define GDCLASS(arg1, arg2) GODOT_CLASS(arg1, arg2)
#endif
#else
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/classes/global_constants_binds.hpp>
#include <godot_cpp/classes/web_rtc_data_channel_extension.hpp>
#endif

View File

@@ -130,6 +130,42 @@ WebRTCPeerConnection::ConnectionState WebRTCLibPeerConnection::_get_connection_s
}
}
WebRTCLibPeerConnection::GatheringState WebRTCLibPeerConnection::_get_gathering_state() const {
ERR_FAIL_COND_V(peer_connection == nullptr, GATHERING_STATE_NEW);
rtc::PeerConnection::GatheringState state = peer_connection->gatheringState();
switch (state) {
case rtc::PeerConnection::GatheringState::New:
return GATHERING_STATE_NEW;
case rtc::PeerConnection::GatheringState::InProgress:
return GATHERING_STATE_GATHERING;
case rtc::PeerConnection::GatheringState::Complete:
return GATHERING_STATE_COMPLETE;
default:
return GATHERING_STATE_NEW;
}
}
WebRTCLibPeerConnection::SignalingState WebRTCLibPeerConnection::_get_signaling_state() const {
ERR_FAIL_COND_V(peer_connection == nullptr, SIGNALING_STATE_CLOSED);
rtc::PeerConnection::SignalingState state = peer_connection->signalingState();
switch (state) {
case rtc::PeerConnection::SignalingState::Stable:
return SIGNALING_STATE_STABLE;
case rtc::PeerConnection::SignalingState::HaveLocalOffer:
return SIGNALING_STATE_HAVE_LOCAL_OFFER;
case rtc::PeerConnection::SignalingState::HaveRemoteOffer:
return SIGNALING_STATE_HAVE_REMOTE_OFFER;
case rtc::PeerConnection::SignalingState::HaveLocalPranswer:
return SIGNALING_STATE_HAVE_LOCAL_PRANSWER;
case rtc::PeerConnection::SignalingState::HaveRemotePranswer:
return SIGNALING_STATE_HAVE_REMOTE_PRANSWER;
default:
return SIGNALING_STATE_CLOSED;
}
}
Error WebRTCLibPeerConnection::_initialize(const Dictionary &p_config) {
rtc::Configuration config = {};
if (p_config.has("iceServers") && p_config["iceServers"].get_type() == Variant::ARRAY) {

View File

@@ -40,6 +40,8 @@
#define GDCLASS(arg1, arg2) GODOT_CLASS(arg1, arg2)
#endif
#else
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/classes/global_constants_binds.hpp>
#include <godot_cpp/classes/web_rtc_peer_connection_extension.hpp>
#endif
@@ -73,6 +75,8 @@ public:
void _init();
ConnectionState _get_connection_state() const override;
GatheringState _get_gathering_state() const override;
SignalingState _get_signaling_state() const override;
godot::Error _initialize(const godot::Dictionary &p_config) override;
godot::Object *_create_data_channel(const godot::String &p_channel, const godot::Dictionary &p_channel_config) override;

View File

@@ -75,6 +75,21 @@ protected:
};
public:
enum GatheringState {
GATHERING_STATE_NEW,
GATHERING_STATE_GATHERING,
GATHERING_STATE_COMPLETE,
};
enum SignalingState {
SIGNALING_STATE_STABLE,
SIGNALING_STATE_HAVE_LOCAL_OFFER,
SIGNALING_STATE_HAVE_REMOTE_OFFER,
SIGNALING_STATE_HAVE_LOCAL_PRANSWER,
SIGNALING_STATE_HAVE_REMOTE_PRANSWER,
SIGNALING_STATE_CLOSED,
};
static void _register_methods();
static const godot_gdnative_ext_net_3_2_api_struct *_net_api;
@@ -82,6 +97,8 @@ public:
void register_interface(const godot_net_webrtc_peer_connection *interface);
virtual ConnectionState _get_connection_state() const = 0;
virtual GatheringState _get_gathering_state() const = 0;
virtual SignalingState _get_signaling_state() const = 0;
virtual godot::Error _initialize(const godot::Dictionary &p_config) = 0;
virtual godot::Object *_create_data_channel(const godot::String &p_channel, const godot::Dictionary &p_channel_config) = 0;