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Merge pull request #85 from Faless/fix/godot3_mingw
Workaround incorrect CC for 3.x mingw builds.
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@@ -68,6 +68,14 @@ if env["godot_version"] == "3":
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target_compat = "template_" + env["target"]
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env["suffix"] = ".{}.{}.{}".format(env["platform"], target_compat, env["arch_suffix"])
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env["debug_symbols"] = False
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# Set missing CC for MinGW from upstream build module.
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if env["platform"] == "windows" and sys.platform != "win32" and sys.platform != "msys":
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# Cross-compilation using MinGW
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if env["bits"] == "64":
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env["CC"] = "x86_64-w64-mingw32-gcc"
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elif env["bits"] == "32":
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env["CC"] = "i686-w64-mingw32-gcc"
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else:
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ARGUMENTS["ios_min_version"] = "11.0"
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env = SConscript("godot-cpp/SConstruct").Clone()
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