Add scons build file

This commit is contained in:
Fabio Alessandrelli
2018-08-12 04:48:44 +02:00
parent b238ad6dad
commit 93c5cd4431

140
SConstruct Normal file
View File

@@ -0,0 +1,140 @@
#!python
import os, sys, platform, json
def add_sources(sources, dirpath, extension):
for f in os.listdir(dirpath):
if f.endswith('.' + extension):
sources.append(dirpath + '/' + f)
env = Environment()
host_platform = platform.system()
target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
# default to debug build, must be same setting as used for cpp_bindings
target = ARGUMENTS.get('target', 'debug')
# Local dependency paths, adapt them to your setup
godot_headers = ARGUMENTS.get('headers', '../godot_headers')
godot_cpp = ARGUMENTS.get('godot-cpp', '../godot-cpp')
result_path = 'bin'
result_name = 'webrtc_native'
if target_platform == 'linux':
result_name += '.linux.' + target_arch
env['CXX']='g++'
if ARGUMENTS.get('use_llvm', 'no') == 'yes':
env['CXX'] = 'clang++'
env.Append(CCFLAGS = [ '-fPIC', '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
if target_arch == '32':
env.Append(CCFLAGS = [ '-m32' ])
env.Append(LINKFLAGS = [ '-m32' ])
elif target_arch == '64':
env.Append(CCFLAGS = [ '-m64' ])
env.Append(LINKFLAGS = [ '-m64' ])
elif target_platform == 'windows':
# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
if (target_arch == '64'):
env = Environment(ENV = os.environ, TARGET_ARCH='amd64')
else:
env = Environment(ENV = os.environ, TARGET_ARCH='x86')
result_name += '.windows.' + target_arch
if host_platform == 'Windows':
#result_name += '.lib'
env.Append(LINKFLAGS = [ '/WX' ])
if target == 'debug':
env.Append(CCFLAGS = ['/EHsc', '/D_DEBUG', '/MDd' ])
else:
env.Append(CCFLAGS = ['/O2', '/EHsc', '/DNDEBUG', '/MD' ])
else:
if target_arch == '32':
env['CXX']='i686-w64-mingw32-g++'
elif target_arch == '64':
env['CXX']='x86_64-w64-mingw32-g++'
env.Append(CCFLAGS = [ '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
env.Append(LINKFLAGS = [ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++' ])
elif target_platform == 'osx':
if ARGUMENTS.get('use_llvm', 'no') == 'yes':
env['CXX'] = 'clang++'
# Only 64-bits is supported for OS X
target_arch = '64'
result_name += '.osx.' + target_arch
env.Append(CCFLAGS = [ '-g','-O3', '-std=c++14', '-arch', 'x86_64' ])
env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ])
# Godot CPP bindings
env.Append(CPPPATH=[godot_headers])
env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
env.Append(LIBPATH=[godot_cpp + '/bin'])
env.Append(LIBS=['godot-cpp'])
# WebRTC stuff
webrtc_dir = "webrtc"
lib_name = 'libwebrtc_full'
lib_path = webrtc_dir + '/lib'
if target_arch == '64':
lib_path += '/x64'
elif target_arch == '32':
lib_path += '/x86'
if target == 'debug':
lib_path += '/Debug'
else:
lib_path += '/Release'
env.Append(CPPPATH=[webrtc_dir + "/include"])
#env.Append(CPPPATH=[lib_path])
if target_platform == "linux":
env.Append(LIBS=[lib_name])
env.Append(LIBPATH=[lib_path])
#env.Append(CCFLAGS=["-std=c++11"])
env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX"])
env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
elif target_platform == "windows":
env.Append(CCFLAGS=["-DWEBRTC_WIN", "-D_WINSOCKAPI_", "-DNOMINMAX"])
env.Append(CCFLAGS=["/DRTC_UNUSED=", "/DNO_RETURN="])
# Mostly VisualStudio
if env["CC"] == "cl":
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", lib_name]])
env.Append(LIBPATH=[lib_path])
# Mostly "gcc"
else:
env.Append(LIBS=["secur32", lib_name])
env.Append(LIBPATH=[lib_path])
elif target_platform == "osx":
env.Append(LIBS=[lib_name])
env.Append(LIBPATH=[lib_path])
# Godot CPP bindings
env.Append(CPPPATH=[godot_headers])
env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
env.Append(LIBPATH=[godot_cpp + '/bin'])
env.Append(LIBS=['godot-cpp'])
# Our includes and sources
env.Append(CPPPATH=['src/'])
sources = []
add_sources(sources, 'src/', 'cpp')
add_sources(sources, 'src/net/', 'cpp')
# Make the shared library
library = env.SharedLibrary(target=os.path.join(result_path, result_name), source=sources)
Default(library)