Merge pull request #131 from Faless/fix/linux_only_export_init_symbol

[Linux] Only export extension init symbol
This commit is contained in:
Fabio Alessandrelli
2023-12-22 02:10:20 +01:00
committed by GitHub
5 changed files with 40 additions and 12 deletions

View File

@@ -120,18 +120,6 @@ if env["platform"] == "macos" and os.environ.get("OSXCROSS_ROOT", ""):
if env["macos_deployment_target"] != "default":
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = env["macos_deployment_target"]
# Patch linux flags to statically link libgcc and libstdc++
if env["platform"] == "linux":
env.Append(
LINKFLAGS=[
"-Wl,--no-undefined",
"-static-libgcc",
"-static-libstdc++",
]
)
# And add some linux dependencies.
env.Append(LIBS=["pthread", "dl"])
opts.Update(env)
target = env["target"]
@@ -175,6 +163,24 @@ rtc = env.BuildLibDataChannel(ssl)
# but it's better to be safe in case of indirect inclusions by one of our other dependencies.
env.Depends(sources, ssl + rtc)
# We want to statically link against libstdc++ on Linux to maximize compatibility, but we must restrict the exported
# symbols using a GCC version script, or we might end up overriding symbols from other libraries.
# Using "-fvisibility=hidden" will not work, since libstdc++ explicitly exports its symbols.
symbols_file = None
if env["platform"] == "linux":
if env["godot_version"] == "3":
symbols_file = env.File("misc/dist/linux/symbols-gdnative.map")
else:
symbols_file = env.File("misc/dist/linux/symbols-extension.map")
env.Append(
LINKFLAGS=[
"-Wl,--no-undefined,--version-script=" + symbols_file.abspath,
"-static-libgcc",
"-static-libstdc++",
]
)
env.Depends(sources, symbols_file)
# Make the shared library
result_name = "libwebrtc_native{}{}".format(env["suffix"], env["SHLIBSUFFIX"])
if env["godot_version"] != "3" and env["platform"] == "macos":
@@ -190,6 +196,7 @@ if env["godot_version"] != "3" and env["platform"] == "macos":
library = [library_file, plist_file]
else:
library = env.SharedLibrary(target=os.path.join(result_path, "lib", result_name), source=sources)
Default(library)
# GDNativeLibrary

6
misc/dist/linux/symbols-extension.map vendored Normal file
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@@ -0,0 +1,6 @@
{
global:
webrtc_extension_init;
local:
*;
};

9
misc/dist/linux/symbols-gdnative.map vendored Normal file
View File

@@ -0,0 +1,9 @@
{
global:
godot_gdnative_singleton;
godot_gdnative_init;
godot_gdnative_terminate;
godot_nativescript_init;
local:
*;
};

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@@ -125,6 +125,8 @@ def build_openssl(env, jobs=None):
env.Prepend(LIBPATH=[env["SSL_BUILD"]])
if env["platform"] == "windows":
env.PrependUnique(LIBS=["crypt32", "ws2_32", "advapi32", "user32"])
if env["platform"] == "linux":
env.PrependUnique(LIBS=["pthread", "dl"])
env.Prepend(LIBS=env["SSL_LIBS"])
return [env["SSL_CRYPTO_LIBRARY"], env["SSL_LIBRARY"]]
@@ -169,6 +171,8 @@ def build_openssl(env, jobs=None):
env.Prepend(LIBPATH=[env["SSL_BUILD"]])
if env["platform"] == "windows":
env.PrependUnique(LIBS=["crypt32", "ws2_32", "advapi32", "user32"])
if env["platform"] == "linux":
env.PrependUnique(LIBS=["pthread", "dl"])
env.Prepend(LIBS=env["SSL_LIBS"])
return ssl

View File

@@ -37,6 +37,8 @@ def build_library(env, ssl):
# Configure env.
if env["platform"] == "windows":
env.PrependUnique(LIBS=["iphlpapi", "bcrypt"])
if env["platform"] == "linux":
env.PrependUnique(LIBS=["pthread"])
env.Prepend(LIBS=list(filter(lambda f: str(f).endswith(lib_ext), rtc)))
env.Append(CPPPATH=["#thirdparty/libdatachannel/include"])