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Update to Godot 4.0-beta11, libdatachannel v0.18.1
Also update godot-cpp-3.x for better cache support.
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@@ -24,11 +24,6 @@ if env["godot_version"] == "3":
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if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos":
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if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos":
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ARGUMENTS["platform"] = "osx" # compatibility with old osx name
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ARGUMENTS["platform"] = "osx" # compatibility with old osx name
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scons_cache_path = os.environ.get("SCONS_CACHE")
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if scons_cache_path is not None:
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CacheDir(scons_cache_path)
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Decider("MD5")
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env = SConscript("godot-cpp-3.x/SConstruct")
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env = SConscript("godot-cpp-3.x/SConstruct")
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# Patch base env
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# Patch base env
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Submodule godot-cpp updated: 3da6db4fe4...734d9ef092
Submodule godot-cpp-3.x updated: ac572d5f84...7c09b5484d
2
thirdparty/libdatachannel
vendored
2
thirdparty/libdatachannel
vendored
Submodule thirdparty/libdatachannel updated: 084445012d...595f0ebaac
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