[Windows/MinGW] Only export extension init symbol

When building for Windows using MinGW GCC we need to apply the same
workaround we use on Linux to only export the necessary symbols so we
can safely statically link libstdc++
This commit is contained in:
Fabio Alessandrelli
2023-12-22 12:08:34 +01:00
parent fa28efa51d
commit 1831677f63
3 changed files with 5 additions and 3 deletions

View File

@@ -167,11 +167,13 @@ env.Depends(sources, ssl + rtc)
# symbols using a GCC version script, or we might end up overriding symbols from other libraries.
# Using "-fvisibility=hidden" will not work, since libstdc++ explicitly exports its symbols.
symbols_file = None
if env["platform"] == "linux":
if env["platform"] == "linux" or (
env["platform"] == "windows" and env.get("use_mingw", False) and not env.get("use_llvm", False)
):
if env["godot_version"] == "3":
symbols_file = env.File("misc/dist/linux/symbols-gdnative.map")
symbols_file = env.File("misc/gcc/symbols-gdnative.map")
else:
symbols_file = env.File("misc/dist/linux/symbols-extension.map")
symbols_file = env.File("misc/gcc/symbols-extension.map")
env.Append(
LINKFLAGS=[
"-Wl,--no-undefined,--version-script=" + symbols_file.abspath,