Merge pull request #32 from Faless/release/3.2_fix

Fix API breakage after godot cpp 3.2 bump.
This commit is contained in:
Fabio Alessandrelli
2021-07-02 00:39:52 +02:00
committed by GitHub

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@@ -1,5 +1,8 @@
#include "WebRTCLibDataChannel.hpp"
#include "GDNativeLibrary.hpp"
#include "NativeScript.hpp"
using namespace godot_webrtc;
// Channel observer
@@ -26,12 +29,12 @@ WebRTCLibDataChannel *WebRTCLibDataChannel::new_data_channel(rtc::scoped_refptr<
godot::WebRTCDataChannelGDNative *out = godot::WebRTCDataChannelGDNative::_new();
// Set our implementation as it's script
godot::NativeScript *script = godot::NativeScript::_new();
script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib));
script->set_library(godot::detail::get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib));
script->set_class_name("WebRTCLibDataChannel");
out->set_script(script);
// Bind the data channel to the ScriptInstance userdata (our script)
WebRTCLibDataChannel *tmp = godot::as<WebRTCLibDataChannel>(out);
WebRTCLibDataChannel *tmp = out->cast_to<WebRTCLibDataChannel>(out);
tmp->bind_channel(p_channel);
return tmp;