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tps-demo/level/geometry/models/tile_metal_pillars.tres
Aaron Franke 5bd97e7712 Remake the level using GLTF and compound colliders
Requires Godot 3.2.2 or newer
2020-06-11 23:50:02 -04:00

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[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/structure/tile_metalpillar_d.png" type="Texture" id=1]
[ext_resource path="res://level/textures/structure/tile_metalpillar_n.png" type="Texture" id=2]
[ext_resource path="res://level/textures/structure/tile_metalpillar_orm.png" type="Texture" id=3]
[resource]
resource_name = "Tile_metal_pillars"
albedo_texture = ExtResource( 1 )
metallic = 0.5
metallic_texture = ExtResource( 3 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 3 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 0