208 Commits

Author SHA1 Message Date
Aaron Franke
337acb342b Merge pull request #57 from aaronfranke/readme-3.2.1
Update README file for the 3.2.1 branch
2020-06-11 21:59:35 -04:00
Aaron Franke
ceab8bdde6 Update README file for the 3.2.1 branch 2020-06-11 21:09:55 -04:00
Aaron Franke
ec6c7161fe Merge pull request #54 from aaronfranke/env
Update default_env.tres to the Godot 3.1/3.2 default environment
2020-05-22 01:34:25 -04:00
Aaron Franke
caac12635f Update default_env.tres to the Godot 3.1/3.2 default environment 2020-05-22 00:48:18 -04:00
Aaron Franke
47ab74cef4 Merge pull request #52 from aaronfranke/player
Player movement, camera, and respawn code
2020-02-25 00:28:38 -05:00
Aaron Franke
7ea3d4de9c Respawn when the player falls off the map 2020-02-24 04:10:07 -05:00
Aaron Franke
429ddd108b Switch to Bullet and use a SpringArm node for the camera 2020-02-24 01:32:29 -05:00
Aaron Franke
f78779fa21 Adjust player movement code 2020-02-24 01:31:35 -05:00
Aaron Franke
3a87f56402 Merge pull request #51 from aaronfranke/update-3.2
Finish updating to Godot 3.2 and fix many errors
2020-02-19 15:08:22 -05:00
Aaron Franke
b1048c5a7b Finish updating to Godot 3.2 and fix many errors
Fix the fog and fix the models referencing non-existent textures.
2020-02-19 04:15:45 -05:00
Aaron Franke
31b5feb488 Merge pull request #50 from aaronfranke/controller
Tweak controller support
2020-02-19 01:57:02 -05:00
Aaron Franke
2235ce182f Tweak controller support 2020-02-17 04:49:02 -05:00
Aaron Franke
90d3c025d7 Merge pull request #16 from sinuhemb/gnextia-patch-1
Added git pull
2020-02-17 04:27:07 -05:00
Aaron Franke
9a9e4aca87 Merge pull request #49 from groud/allow_going_back_to_menu
Allow going back and forth to the main menu, and toggle fullscreen with Alt+tab
2020-02-17 04:20:49 -05:00
Gilles Roudière
275d2d0c74 Allow going back and forth to the main menu, and toggle fullscreen 2020-02-15 15:14:59 +01:00
Aaron Franke
1cea8dc5b3 Merge pull request #48 from groud/add_loading_bar
Adds a loading bar
2020-02-13 13:48:10 -05:00
Gilles Roudière
7af9dd5f76 Adds a loading bar 2020-02-13 17:53:16 +01:00
Rémi Verschelde
72ab8c9075 Merge pull request #46 from StraToN/controller-support
Add support for controller
2020-02-12 14:47:11 +01:00
Aaron Franke
0cef9c2d42 Merge pull request #47 from aaronfranke/readme-license
Update README and LICENSE for Godot 3.2
2020-02-10 19:07:27 -05:00
Aaron Franke
4886a25e76 Update README and LICENSE 2020-02-09 01:35:37 -05:00
Julian Murgia
3cf02d3ac6 Add support for controller 2020-02-02 10:39:43 +01:00
Aaron Franke
8ae5e912fa Merge pull request #45 from aBARICHELLO/fire-cooldown
Implement fire cooldown
2020-01-30 19:50:20 -05:00
Barichello
a439cbcbb5 Implement fire cooldown 2020-01-30 21:22:00 -03:00
Rémi Verschelde
08312b15e5 Merge pull request #43 from aaronfranke/shadercache-bullet
Pre-compile Bullet shader to avoid stutter on first use
2020-01-23 10:19:36 +01:00
Rémi Verschelde
9821d61a90 Pre-compile Bullet shader to avoid stutter on first use 2020-01-23 04:05:36 -05:00
Rémi Verschelde
e96a0368ab Merge pull request #41 from aaronfranke/script-style
Update scripts to conform to the GDScript style guide
2020-01-23 09:04:01 +01:00
Rémi Verschelde
1b28ffa644 Merge pull request #42 from aaronfranke/name-icon
Add an icon and change the name for the project manager
2020-01-23 09:01:43 +01:00
Aaron Franke
3086562df1 Add an icon and change the name for the project manager 2020-01-23 02:52:29 -05:00
Aaron Franke
feb6a6e657 Update scripts to conform to the GDScript style guide 2020-01-23 00:30:13 -05:00
Juan Linietsky
9fbdda6648 Merge pull request #35 from Calinou/improve-bullet-particles
Improve bullet particle effects
2019-12-29 13:55:53 -03:00
Rémi Verschelde
539e5855f7 Add note on importing assets before running, and insist on LFS
Closes #37.
2019-07-03 16:49:24 +02:00
Hugo Locurcio
e832ff540e Improve bullet particle effects
- Don't bake GI for bullet lights to improve performance
  and avoid flickering
- Use less detailed spheres for the main bullet and its trail
- Use smaller lights to be more subtle, also making shadow acne
  less visible
- Tweak the explosion effect to be more subtle
2019-05-05 23:10:06 +02:00
Rémi Verschelde
67fdc92c2e Merge pull request #34 from RazorDE/fix2
Settings: extended SSAO quality settings
2019-04-20 11:25:36 +02:00
Rémi Verschelde
d4e633d330 Merge pull request #33 from RazorDE/fix1
Fixed resolution settings
2019-04-20 11:24:50 +02:00
RazorDE
c60a7ce320 Settings: extended SSAO quality settings
Currently choosing between the high and low value of the SSAO-Option doesn't make any difference in the settings.
With this change the world environment's settings will be set.
2019-04-20 11:17:16 +02:00
RazorDE
4d510e94da Fixed resolution settings
The wrong setting (ssao_quality instead of resolution) was used to determine which resolution should be used in the level scene.
2019-04-20 09:45:07 +02:00
Rémi Verschelde
709bbfcf87 Mention git lfs install in README 2019-04-11 08:29:11 +02:00
Rémi Verschelde
4e8ea82c27 Manually update .dae to fix loading level after d56b156
Remove reference to Tile_Steel.material. The bug will happen again
next time the .blend is exported though, someone familiar with Blender
should fix it there.
2019-04-02 13:59:51 +02:00
Rémi Verschelde
3f5255b68c Merge pull request #28 from guilhermefelipecgs/patch-1
Fix robot's aim
2019-04-01 17:21:57 +02:00
Guilherme Felipe de C. G. da Silva
d564c627e5 Fix robot's aim 2019-04-01 12:19:06 -03:00
Rémi Verschelde
c51f4ed2a4 Add quit button in menu and Esc hotkey in game 2019-03-15 22:31:03 -07:00
Rémi Verschelde
d56b156d86 Remove Tile_Steel.material causing name conflict on Windows
Fixes #9.
2019-03-15 22:30:19 -07:00
Rémi Verschelde
1eb3de29ac Update scene files for current Godot 3.1 2019-03-05 00:55:24 +01:00
Rémi Verschelde
f801291f22 Update .import files for current Godot 3.1 2019-03-05 00:53:30 +01:00
Rémi Verschelde
702114fdc0 Fix physics engine after renaming in 3.1-beta 2019-02-28 14:55:31 +01:00
Sinuhe
fa71bf3b31 Added git pull
Added instructions "git pull" after "git lfs fetch"
2018-10-18 08:05:30 -05:00
Juan Linietsky
04abd50abc Changed Particles for CPU particles. Seems a change in texture importer also did some work here. 2018-10-08 00:57:09 -03:00
Rémi Verschelde
892e75f852 Be more explicit about Git LFS workflow 2018-10-07 20:31:41 +02:00
Rémi Verschelde
56982f5782 Merge pull request #2 from Calinou/improve-readme
Improve README and fix markdownlint warnings
2018-10-07 20:16:26 +02:00
Hugo Locurcio
a65ff53c07 Improve README and fix markdownlint warnings 2018-10-07 19:22:30 +02:00