Aaron Franke
337acb342b
Merge pull request #57 from aaronfranke/readme-3.2.1
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Update README file for the 3.2.1 branch
2020-06-11 21:59:35 -04:00
Aaron Franke
ceab8bdde6
Update README file for the 3.2.1 branch
2020-06-11 21:09:55 -04:00
Aaron Franke
ec6c7161fe
Merge pull request #54 from aaronfranke/env
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Update default_env.tres to the Godot 3.1/3.2 default environment
2020-05-22 01:34:25 -04:00
Aaron Franke
caac12635f
Update default_env.tres to the Godot 3.1/3.2 default environment
2020-05-22 00:48:18 -04:00
Aaron Franke
47ab74cef4
Merge pull request #52 from aaronfranke/player
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Player movement, camera, and respawn code
2020-02-25 00:28:38 -05:00
Aaron Franke
7ea3d4de9c
Respawn when the player falls off the map
2020-02-24 04:10:07 -05:00
Aaron Franke
429ddd108b
Switch to Bullet and use a SpringArm node for the camera
2020-02-24 01:32:29 -05:00
Aaron Franke
f78779fa21
Adjust player movement code
2020-02-24 01:31:35 -05:00
Aaron Franke
3a87f56402
Merge pull request #51 from aaronfranke/update-3.2
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Finish updating to Godot 3.2 and fix many errors
2020-02-19 15:08:22 -05:00
Aaron Franke
b1048c5a7b
Finish updating to Godot 3.2 and fix many errors
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Fix the fog and fix the models referencing non-existent textures.
2020-02-19 04:15:45 -05:00
Aaron Franke
31b5feb488
Merge pull request #50 from aaronfranke/controller
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Tweak controller support
2020-02-19 01:57:02 -05:00
Aaron Franke
2235ce182f
Tweak controller support
2020-02-17 04:49:02 -05:00
Aaron Franke
90d3c025d7
Merge pull request #16 from sinuhemb/gnextia-patch-1
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Added git pull
2020-02-17 04:27:07 -05:00
Aaron Franke
9a9e4aca87
Merge pull request #49 from groud/allow_going_back_to_menu
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Allow going back and forth to the main menu, and toggle fullscreen with Alt+tab
2020-02-17 04:20:49 -05:00
Gilles Roudière
275d2d0c74
Allow going back and forth to the main menu, and toggle fullscreen
2020-02-15 15:14:59 +01:00
Aaron Franke
1cea8dc5b3
Merge pull request #48 from groud/add_loading_bar
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Adds a loading bar
2020-02-13 13:48:10 -05:00
Gilles Roudière
7af9dd5f76
Adds a loading bar
2020-02-13 17:53:16 +01:00
Rémi Verschelde
72ab8c9075
Merge pull request #46 from StraToN/controller-support
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Add support for controller
2020-02-12 14:47:11 +01:00
Aaron Franke
0cef9c2d42
Merge pull request #47 from aaronfranke/readme-license
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Update README and LICENSE for Godot 3.2
2020-02-10 19:07:27 -05:00
Aaron Franke
4886a25e76
Update README and LICENSE
2020-02-09 01:35:37 -05:00
Julian Murgia
3cf02d3ac6
Add support for controller
2020-02-02 10:39:43 +01:00
Aaron Franke
8ae5e912fa
Merge pull request #45 from aBARICHELLO/fire-cooldown
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Implement fire cooldown
2020-01-30 19:50:20 -05:00
Barichello
a439cbcbb5
Implement fire cooldown
2020-01-30 21:22:00 -03:00
Rémi Verschelde
08312b15e5
Merge pull request #43 from aaronfranke/shadercache-bullet
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Pre-compile Bullet shader to avoid stutter on first use
2020-01-23 10:19:36 +01:00
Rémi Verschelde
9821d61a90
Pre-compile Bullet shader to avoid stutter on first use
2020-01-23 04:05:36 -05:00
Rémi Verschelde
e96a0368ab
Merge pull request #41 from aaronfranke/script-style
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Update scripts to conform to the GDScript style guide
2020-01-23 09:04:01 +01:00
Rémi Verschelde
1b28ffa644
Merge pull request #42 from aaronfranke/name-icon
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Add an icon and change the name for the project manager
2020-01-23 09:01:43 +01:00
Aaron Franke
3086562df1
Add an icon and change the name for the project manager
2020-01-23 02:52:29 -05:00
Aaron Franke
feb6a6e657
Update scripts to conform to the GDScript style guide
2020-01-23 00:30:13 -05:00
Juan Linietsky
9fbdda6648
Merge pull request #35 from Calinou/improve-bullet-particles
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Improve bullet particle effects
2019-12-29 13:55:53 -03:00
Rémi Verschelde
539e5855f7
Add note on importing assets before running, and insist on LFS
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Closes #37 .
2019-07-03 16:49:24 +02:00
Hugo Locurcio
e832ff540e
Improve bullet particle effects
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- Don't bake GI for bullet lights to improve performance
and avoid flickering
- Use less detailed spheres for the main bullet and its trail
- Use smaller lights to be more subtle, also making shadow acne
less visible
- Tweak the explosion effect to be more subtle
2019-05-05 23:10:06 +02:00
Rémi Verschelde
67fdc92c2e
Merge pull request #34 from RazorDE/fix2
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Settings: extended SSAO quality settings
2019-04-20 11:25:36 +02:00
Rémi Verschelde
d4e633d330
Merge pull request #33 from RazorDE/fix1
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Fixed resolution settings
2019-04-20 11:24:50 +02:00
RazorDE
c60a7ce320
Settings: extended SSAO quality settings
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Currently choosing between the high and low value of the SSAO-Option doesn't make any difference in the settings.
With this change the world environment's settings will be set.
2019-04-20 11:17:16 +02:00
RazorDE
4d510e94da
Fixed resolution settings
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The wrong setting (ssao_quality instead of resolution) was used to determine which resolution should be used in the level scene.
2019-04-20 09:45:07 +02:00
Rémi Verschelde
709bbfcf87
Mention git lfs install in README
2019-04-11 08:29:11 +02:00
Rémi Verschelde
4e8ea82c27
Manually update .dae to fix loading level after d56b156
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Remove reference to Tile_Steel.material. The bug will happen again
next time the .blend is exported though, someone familiar with Blender
should fix it there.
2019-04-02 13:59:51 +02:00
Rémi Verschelde
3f5255b68c
Merge pull request #28 from guilhermefelipecgs/patch-1
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Fix robot's aim
2019-04-01 17:21:57 +02:00
Guilherme Felipe de C. G. da Silva
d564c627e5
Fix robot's aim
2019-04-01 12:19:06 -03:00
Rémi Verschelde
c51f4ed2a4
Add quit button in menu and Esc hotkey in game
2019-03-15 22:31:03 -07:00
Rémi Verschelde
d56b156d86
Remove Tile_Steel.material causing name conflict on Windows
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Fixes #9 .
2019-03-15 22:30:19 -07:00
Rémi Verschelde
1eb3de29ac
Update scene files for current Godot 3.1
2019-03-05 00:55:24 +01:00
Rémi Verschelde
f801291f22
Update .import files for current Godot 3.1
2019-03-05 00:53:30 +01:00
Rémi Verschelde
702114fdc0
Fix physics engine after renaming in 3.1-beta
2019-02-28 14:55:31 +01:00
Sinuhe
fa71bf3b31
Added git pull
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Added instructions "git pull" after "git lfs fetch"
2018-10-18 08:05:30 -05:00
Juan Linietsky
04abd50abc
Changed Particles for CPU particles. Seems a change in texture importer also did some work here.
2018-10-08 00:57:09 -03:00
Rémi Verschelde
892e75f852
Be more explicit about Git LFS workflow
2018-10-07 20:31:41 +02:00
Rémi Verschelde
56982f5782
Merge pull request #2 from Calinou/improve-readme
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Improve README and fix markdownlint warnings
2018-10-07 20:16:26 +02:00
Hugo Locurcio
a65ff53c07
Improve README and fix markdownlint warnings
2018-10-07 19:22:30 +02:00