21 Commits

Author SHA1 Message Date
Aaron Franke
a3e0b06651 Update TPS demo to Godot 4.5 (#207) 2025-10-09 17:21:23 -07:00
Aaron Franke
bd9b9ef2fd Update to Godot 4.4 (#203) 2025-03-06 03:34:47 +01:00
Hugo Locurcio
117eca0020 Remove unused resources found with the Orphan Resource Explorer (#201)
This avoids errors on export due to legacy `transform` animation tracks.
2025-02-10 16:16:02 +01:00
Aaron Franke
34b6977f35 Update for Godot 4.3 and fix robot walk sound (#188) 2024-09-17 17:35:58 +02:00
Hugo Locurcio
1118fafcfd Use anisotropic filtering to improve texture apperance at oblique angles 2024-02-10 20:03:00 +01:00
Hugo Locurcio
241b450ed6 Improve particles and VFX, add blob shadow below player and enemies (#180)
- Add projector light textures.
- Tweak the flying forklift's dynamic light and particles to be more noticeable.
- Add bullet impact particles with collision against level geometry
  (using a generated SDF).
- Don't use fixed FPS and disable interpolation to make particles smoother
  (trails aren't used, so fixed FPS isn't strictly needed).
- Add proximity fade to some particles to smooth out the transition
  with solid geometry.
- Fix some particles being shaded when they should be unshaded.
- Reduce crosshair size to be more subtle while aiming.
2023-12-01 12:32:06 +01:00
Hugo Locurcio
79df12923e Update mesh format for Godot 4.2
No manual changes were made to the project.
2023-11-28 16:40:22 +01:00
Clay John
bd457e3de0 Improve Main Menu options and fix misc bugs (#166) 2023-03-26 22:40:22 +02:00
Clay John
2beb6c4587 Update various resources to 4.0 format (#161)
- Fix some warnings.
- Add in missing audio.
2023-02-14 00:49:53 +01:00
Clay John
f41444c0bf Port TPS demo to 4.0 (#158)
The settings menu isn't functional yet and some sounds don't play,
but the base functionality is working.
2023-02-04 18:20:45 +01:00
Hugo Locurcio
95810ba05e Use physical key inputs for player movement
This allows the WASD movement keys to work on AZERTY keyboard
layouts without requiring manual configuration.
2021-11-05 13:39:40 -05:00
Aaron Franke
1df7ee962a Update to Godot 3.4 2021-11-05 10:52:14 -05:00
Hugo Locurcio
327e8ee3fd Allow a greater range for vertical player aiming angle
This also tweaks the Distance Fade material parameters to result
in better fading when using the new range.
2021-10-12 13:08:29 +02:00
Aaron Franke
bdd5b7d054 Set use_legacy_names to false 2021-05-28 04:37:26 -04:00
Aaron Franke
4bf519164c Update to Godot 3.3 2021-04-21 06:01:06 -04:00
Aaron Franke
79e878dd5f Fix player step sound 2021-02-24 00:05:02 -05:00
QbieShay
5b24b29bdb Player exported in glb 2021-01-09 17:40:35 -05:00
QbieShay
a54b668535 reworked player projectile 2020-12-25 20:58:25 +01:00
Aaron Franke
2372e52042 Standardize node names and cache node references 2020-06-14 19:21:49 -04:00
Aaron Franke
cf3d605b92 Standardize the names of all textures and remove unused textures 2020-06-14 13:22:35 -04:00
Aaron Franke
4baf8cac20 Organize Player files 2020-06-13 18:28:51 -04:00