Ignore to_node

This commit is contained in:
Rafał Mikrut
2022-12-11 21:50:04 +01:00
parent 1aff26a273
commit 88c43b9505
6 changed files with 3 additions and 359 deletions

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@@ -1,80 +0,0 @@
name: 🐧 Exported Build
on:
push:
pull_request:
schedule:
- cron: '0 0 * * *'
jobs:
linux-sanitizer:
runs-on: "ubuntu-20.04"
name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes)
steps:
- uses: actions/checkout@v2
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget2 unzip python scons git
# - name: Download Godot
# run: |
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_x11.64.zip
# unzip Godot_v3.2.4-beta1_x11.64.zip
# rm Godot_v3.2.4-beta1_x11.64.zip
# mv Godot_v3.2.4-beta1_x11.64 godot.x11.tools.64s
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_export_templates.tpz
# unzip Godot_v3.2.4-beta1_export_templates.tpz
# mv templates/linux_x11_64_debug godot.x11.opt.64s
# rm -rf templates
# rm Godot_v3.2.4-beta1_export_templates.tpz
# ls -alr
# - name: Download Godot(ZIP)
# run: |
# wget2 https://github.com/godotengine/godot/archive/3.2.zip
# unzip 3.2.zip
# rm 3.2.zip
- name: Download Godot(GIT)
run: |
git clone https://github.com/godotengine/godot.git
cd godot
git checkout 3.x
cd ../
- name: Compile Godot
run: |
cd godot
scons p=x11 -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
cp bin/godot.x11.tools.64s ../
git clean -xqdf
scons tools=no target=release debug_symbols=yes use_asan=yes use_ubsan=yes optimize=none CCFLAGS="-DDEBUG_METHODS_ENABLED -fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
cp bin/godot.x11.opt.64s ../
cd ../
rm -rf godot
# Export project to check for possible leaks and invalid memory usage
- name: Exporting project
run: |
curr="$(pwd)/godot.x11.opt.64s"
sed -i "s|PATH_TO_CHANGE|$curr|" export_presets.cfg
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s --audio-driver Dummy --export-debug "Linux/X11" test_project 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt
# Run project to check for possible leaks and invalid memory usage
- name: Running project
run: |
DRI_PRIME=0 xvfb-run ./test_project 3600 --audio-driver Dummy 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt

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@@ -1,85 +0,0 @@
name: 🐧 Long 1h
on:
push:
pull_request:
schedule:
- cron: '0 0 * * *'
jobs:
linux-sanitizer:
runs-on: "ubuntu-20.04"
name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes)
steps:
- uses: actions/checkout@v2
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget2 unzip python scons git
# - name: Download Godot
# run: |
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_x11.64.zip
# unzip Godot_v3.2.4-beta1_x11.64.zip
# rm Godot_v3.2.4-beta1_x11.64.zip
# mv Godot_v3.2.4-beta1_x11.64 godot.x11.tools.64s
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_export_templates.tpz
# unzip Godot_v3.2.4-beta1_export_templates.tpz
# mv templates/linux_x11_64_debug godot.x11.opt.64s
# rm -rf templates
# rm Godot_v3.2.4-beta1_export_templates.tpz
# ls -alr
# - name: Download Godot(ZIP)
# run: |
# wget2 https://github.com/godotengine/godot/archive/3.2.zip
# unzip 3.2.zip
# rm 3.2.zip
- name: Download Godot(GIT)
run: |
git clone https://github.com/godotengine/godot.git
cd godot
git checkout 3.x
cd ../
- name: Compile Godot
run: |
cd godot
scons p=x11 -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
true || scons tools=no target=release debug_symbols=yes use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
cp bin/godot.x11.tools.64s ../
true || cp bin/godot.x11.opt.64s ../
cd ../
rm -rf godot
- name: Open Godot
run: |
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s --audio-driver Dummy -e -q --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt
- name: Use Godot
run: |
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s 3600 --audio-driver Dummy --video-driver GLES3 --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt
# # Export project and run it to check for possible leaks and invalid memory usage
# - name: Exporting and running project
# run: |
# curr="$(pwd)/godot.x11.opt.64s"
# sed -i "s|PATH_TO_CHANGE|$curr|" export_presets.cfg
# DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s --export-debug "Linux/X11" test_project 2>&1 | tee sanitizers_log.txt || true
# misc/check_ci_log.py sanitizers_log.txt
# DRI_PRIME=0 xvfb-run ./test_project 20 2>&1 | tee sanitizers_log.txt || true
# misc/check_ci_log.py sanitizers_log.txt

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@@ -11,7 +11,7 @@ jobs:
name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes)
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
@@ -27,21 +27,6 @@ jobs:
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget2 unzip python scons git
# Allows to test project with precompiled binaries
# - name: Download Godot
# run: |
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_x11.64.zip
# unzip Godot_v3.2.4-beta1_x11.64.zip
# rm Godot_v3.2.4-beta1_x11.64.zip
# mv Godot_v3.2.4-beta1_x11.64 godot.x11.tools.64s
# - name: Download Godot(ZIP)
# run: |
# wget2 https://github.com/godotengine/godot/archive/3.2.zip
# unzip 3.2.zip
# rm 3.2.zip
- name: Download Godot(GIT)
run: |
git clone https://github.com/godotengine/godot.git
@@ -52,7 +37,7 @@ jobs:
- name: Compile Godot
run: |
cd godot
scons p=x11 -j2 use_asan=yes use_ubsan=yes
scons -j2 use_asan=yes use_ubsan=yes linker=gold
cp bin/godot.x11.tools.64s ../
cd ../
rm -rf godot
@@ -66,9 +51,3 @@ jobs:
run: |
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s 180 --audio-driver Dummy --video-driver GLES3 --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt
# - uses: actions/upload-artifact@v2
# with:
# name: ${{ github.job }}
# path: godot.x11.tools.64s
# retention-days: 14

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@@ -1,87 +0,0 @@
name: 🐧 Stress 2h
on:
push:
pull_request:
schedule:
- cron: '0 0 * * *'
jobs:
linux-sanitizer:
runs-on: "ubuntu-20.04"
name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes)
steps:
- uses: actions/checkout@v2
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget2 unzip python scons git
# - name: Download Godot
# run: |
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_x11.64.zip
# unzip Godot_v3.2.4-beta1_x11.64.zip
# rm Godot_v3.2.4-beta1_x11.64.zip
# mv Godot_v3.2.4-beta1_x11.64 godot.x11.tools.64s
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_export_templates.tpz
# unzip Godot_v3.2.4-beta1_export_templates.tpz
# mv templates/linux_x11_64_debug godot.x11.opt.64s
# rm -rf templates
# rm Godot_v3.2.4-beta1_export_templates.tpz
# ls -alr
# - name: Download Godot(ZIP)
# run: |
# wget2 https://github.com/godotengine/godot/archive/3.2.zip
# unzip 3.2.zip
# rm 3.2.zip
- name: Download Godot(GIT)
run: |
git clone https://github.com/godotengine/godot.git
cd godot
git checkout 3.x
cd ../
- name: Compile Godot
run: |
cd godot
scons p=x11 -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
true || scons tools=no target=release debug_symbols=yes use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
cp bin/godot.x11.tools.64s ../
true || cp bin/godot.x11.opt.64s ../
cd ../
rm -rf godot
- name: Open and close editor
run: |
echo "-------------------- OPEN EDITOR TO IMPORT PROJECT -----------------------"
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s --audio-driver Dummy -e -q --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt || true
- name: Use Godot
run: |
sed -i "s|NUMBER_OF_INSTANCES : int = 1|NUMBER_OF_INSTANCES : int = 10|" Start.gd
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s 7200 --audio-driver Dummy --video-driver GLES3 --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt || true
# # Export project and run it to check for possible leaks and invalid memory usage
# - name: Exporting and running project
# run: |
# curr="$(pwd)/godot.x11.opt.64s"
# sed -i "s|PATH_TO_CHANGE|$curr|" export_presets.cfg
# DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s --export-debug "Linux/X11" test_project 2>&1 | tee sanitizers_log.txt || true
# misc/check_ci_log.py sanitizers_log.txt
# DRI_PRIME=0 xvfb-run ./test_project 20 2>&1 | tee sanitizers_log.txt || true
# misc/check_ci_log.py sanitizers_log.txt

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@@ -1,82 +0,0 @@
name: 🐧 Thread Sanitizer 1h
on:
push:
pull_request:
schedule:
- cron: '0 0 * * *'
jobs:
linux-sanitizer:
runs-on: "ubuntu-20.04"
name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_tsan=yes)
steps:
- uses: actions/checkout@v2
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget2 unzip python scons git llvm clang
# - name: Download Godot
# run: |
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_x11.64.zip
# unzip Godot_v3.2.4-beta1_x11.64.zip
# rm Godot_v3.2.4-beta1_x11.64.zip
# mv Godot_v3.2.4-beta1_x11.64 godot.x11.tools.64.llvms
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_export_templates.tpz
# unzip Godot_v3.2.4-beta1_export_templates.tpz
# mv templates/linux_x11_64_debug godot.x11.opt.64s
# rm -rf templates
# rm Godot_v3.2.4-beta1_export_templates.tpz
# ls -alr
# - name: Download Godot(ZIP)
# run: |
# wget2 https://github.com/godotengine/godot/archive/3.2.zip
# unzip 3.2.zip
# rm 3.2.zip
- name: Download Godot(GIT)
run: |
git clone https://github.com/godotengine/godot.git
cd godot
git checkout 3.x
cd ../
- name: Compile Godot
run: |
cd godot
scons p=x11 -j2 use_tsan=yes use_llvm=yes
cp bin/godot.x11.tools.64.llvms ../
cd ../
rm -rf godot
- name: Open and close editor
run: |
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64.llvms --audio-driver Dummy -e -q --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
- name: Use Godot
run: |
sed -i "s|NUMBER_OF_INSTANCES : int = 1|NUMBER_OF_INSTANCES : int = 10|" Start.gd
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64.llvms 3600 --audio-driver Dummy --video-driver GLES3 --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
# # Export project and run it to check for possible leaks and invalid memory usage
# - name: Exporting and running project
# run: |
# curr="$(pwd)/godot.x11.opt.64s"
# sed -i "s|PATH_TO_CHANGE|$curr|" export_presets.cfg
# DRI_PRIME=0 xvfb-run ./godot.x11.tools.64.llvms --export-debug "Linux/X11" test_project 2>&1 | tee sanitizers_log.txt || true
# misc/check_ci_log.py sanitizers_log.txt
# DRI_PRIME=0 xvfb-run ./test_project 20 2>&1 | tee sanitizers_log.txt || true
# misc/check_ci_log.py sanitizers_log.txt

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@@ -12,8 +12,6 @@ var function_exceptions: Array = [
"_unhandled_key_input",
"connect_to_signal", # Should be chrrypicked
"_editor_settings_changed", # GH 45979
"_submenu_timeout", # GH 45981
"_thread_done", #GH 46000
"generate", #GH 46001
"_proximity_group_broadcast", #GH 46002
"_direct_state_changed", #GH 46003
@@ -128,6 +126,7 @@ var function_exceptions: Array = [
"add_child",
"add_child_below_node",
"add_sibling",
"to_node", # Convert GLTFLight to node, which leak memory
]
# Globally disabled classes which causes bugs or are very hard to use properly