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Add open_inputs to the list of exceptions
Required for https://github.com/godotengine/godot/pull/86713 to be merged.
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@@ -29,6 +29,7 @@ var function_exceptions: Array = [
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"set_texture", #46828
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"compress_from_channels", # Image
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"open_midi_inputs", #52821
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"open_inputs", #86713
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"load_threaded_request", #46762
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"bake_navigation_mesh", # TODO too hard to find for now
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"set_is_setup", # Just don't use, in SkeletonModification crashes
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