Files
godot/modules/multiplayer
Fabio Alessandrelli 1dfd92797e [MP] Fix spawned nodes not working after reset
Ensures that spawnable nodes (i.e. spawned nodes over which the local
instance has authority) always have a network ID, since they may lose it
after the multiplayer is reset (e.g. when changing the multiplayer peer).

(cherry picked from commit cb08f2a968)
2024-03-11 23:21:51 +01:00
..