Files
godot/modules
Fabio Alessandrelli 1dfd92797e [MP] Fix spawned nodes not working after reset
Ensures that spawnable nodes (i.e. spawned nodes over which the local
instance has authority) always have a network ID, since they may lose it
after the multiplayer is reset (e.g. when changing the multiplayer peer).

(cherry picked from commit cb08f2a968)
2024-03-11 23:21:51 +01:00
..
2023-05-11 14:32:47 +02:00
2023-10-04 19:55:11 +09:00
2023-01-05 13:25:55 +01:00
2024-02-27 15:59:48 +01:00
2023-01-05 13:25:55 +01:00