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Used in the macOS HiDPI options window is too small
(cherry picked from commit 109ad227d3)
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@@ -910,7 +910,7 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
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unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (p_desired.resizable ? NSResizableWindowMask : 0);
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window_object = [[GodotWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, p_desired.width / display_scale, p_desired.height / display_scale)
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initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height)
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styleMask:styleMask
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backing:NSBackingStoreBuffered
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defer:NO];
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@@ -919,8 +919,8 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
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window_view = [[GodotContentView alloc] init];
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window_size.width = p_desired.width;
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window_size.height = p_desired.height;
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window_size.width = p_desired.width * display_scale;
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window_size.height = p_desired.height * display_scale;
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale > 1) {
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