Fix calling TextureStorage::texture_3d_update() could cause a crash

This commit is contained in:
Rindbee
2023-05-20 10:22:10 +08:00
parent 809a982162
commit ebd2b9e299

View File

@@ -1153,8 +1153,8 @@ void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &
image = image->duplicate();
image->convert(tex->validated_format);
}
all_data_size += images[i]->get_data().size();
images.push_back(image);
all_data_size += image->get_data().size();
images.write[i] = image;
}
all_data.resize(all_data_size); //consolidate all data here