mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Clarify Transform.xform_inv docs
(cherry picked from commit c20d097636)
This commit is contained in:
@@ -132,7 +132,7 @@
|
||||
<return type="Variant" />
|
||||
<argument index="0" name="v" type="Variant" />
|
||||
<description>
|
||||
Inverse-transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by this transform.
|
||||
Inverse-transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by this transform, under the assumption that the transformation is composed of rotation and translation (no scaling). Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For affine transformations (e.g. with scaling) see [method affine_inverse] method.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
<return type="Variant" />
|
||||
<argument index="0" name="v" type="Variant" />
|
||||
<description>
|
||||
Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this transform.
|
||||
Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this transform, under the assumption that the transformation is composed of rotation and translation (no scaling). Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For affine transformations (e.g. with scaling) see [method affine_inverse] method.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
||||
Reference in New Issue
Block a user