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Fix property hints for parsed collision mask
In NavigationPolygon use PROPERTY_HINT_LAYERS_2D_PHYSICS instead of PROPERTY_HINT_LAYERS_3D_PHYSICS to display the correct property hints.
Fixes #88154.
(cherry picked from commit 0831ea0c52)
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committed by
Rémi Verschelde
parent
abde3b53da
commit
d19d2ca307
@@ -466,7 +466,7 @@ void NavigationPolygon::_bind_methods() {
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ADD_GROUP("Geometry", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Meshes and Static Colliders"), "set_parsed_geometry_type", "get_parsed_geometry_type");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_parsed_collision_mask", "get_parsed_collision_mask");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_parsed_collision_mask", "get_parsed_collision_mask");
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ADD_PROPERTY_DEFAULT("parsed_collision_mask", 0xFFFFFFFF);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "source_geometry_mode", PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_geometry_group_name"), "set_source_geometry_group_name", "get_source_geometry_group_name");
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