mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Update transforms after timers update to make sure changes are made before render
Fixes #29952
This commit is contained in:
@@ -567,6 +567,8 @@ bool SceneTree::idle(float p_time) {
|
||||
E = N;
|
||||
}
|
||||
|
||||
flush_transform_notifications(); //additional transforms after timers update
|
||||
|
||||
_call_idle_callbacks();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
Reference in New Issue
Block a user