mirror of
https://github.com/godotengine/godot.git
synced 2026-01-01 05:49:28 +03:00
Keep Hue value when Saturation or Value is zero
(cherry picked from commit 27749711b2)
This commit is contained in:
committed by
Rémi Verschelde
parent
bc86f3e27e
commit
af5fe70623
@@ -171,10 +171,13 @@ void ColorPicker::_value_changed(double) {
|
||||
return;
|
||||
|
||||
if (hsv_mode_enabled) {
|
||||
color.set_hsv(scroll[0]->get_value() / 360.0,
|
||||
scroll[1]->get_value() / 100.0,
|
||||
scroll[2]->get_value() / 100.0,
|
||||
scroll[3]->get_value() / 255.0);
|
||||
h = scroll[0]->get_value() / 360.0;
|
||||
s = scroll[1]->get_value() / 100.0;
|
||||
v = scroll[2]->get_value() / 100.0;
|
||||
color.set_hsv(h, s, v, scroll[3]->get_value() / 255.0);
|
||||
|
||||
last_hsv = color;
|
||||
|
||||
} else {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
color.components[i] = scroll[i]->get_value() / (raw_mode_enabled ? 1.0 : 255.0);
|
||||
|
||||
Reference in New Issue
Block a user