Optimize reverb by removing stray volatile from the undenormalize function signature.

This commit is contained in:
Lukas Tenbrink
2025-03-16 15:50:50 +01:00
parent b377562b52
commit a9745aac5c

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@@ -33,7 +33,7 @@
#include "core/math/vector2.h"
#include "core/typedefs.h"
static inline float undenormalize(volatile float f) {
static _FORCE_INLINE_ float undenormalize(float f) {
union {
uint32_t i;
float f;