mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Merge pull request #70478 from marius-se/fix/content_scale
Fix contentScaleFactor on iOS
This commit is contained in:
@@ -437,7 +437,7 @@ float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
|
||||
}
|
||||
|
||||
float DisplayServerIOS::screen_get_scale(int p_screen) const {
|
||||
return [UIScreen mainScreen].nativeScale;
|
||||
return [UIScreen mainScreen].scale;
|
||||
}
|
||||
|
||||
Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
|
||||
|
||||
@@ -151,7 +151,7 @@ static const float earth_gravity = 9.80665;
|
||||
}
|
||||
|
||||
- (void)godot_commonInit {
|
||||
self.contentScaleFactor = [UIScreen mainScreen].nativeScale;
|
||||
self.contentScaleFactor = [UIScreen mainScreen].scale;
|
||||
|
||||
[self initTouches];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user