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Basis RotationQuat should be public.
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@@ -207,7 +207,7 @@ namespace Godot
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}
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}
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internal Quat RotationQuat()
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public Quat RotationQuat()
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{
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Basis orthonormalizedBasis = Orthonormalized();
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real_t det = orthonormalizedBasis.Determinant();
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