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fix small issue with copying reflections
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@@ -2991,7 +2991,7 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env,const CameraMatrix &p_c
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_ONE,GL_ONE); //use additive to accumulate one over the other
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//_copy_screen();
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_copy_screen();
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glDisable(GL_BLEND); //end additive
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