Fix compiling Godot for Linux failing with profiler_sample_callstack

This commit is contained in:
Ramón Grill
2025-12-13 21:28:20 +01:00
parent 08e6cd181f
commit 8e6f554aec

View File

@@ -60,7 +60,7 @@ if env["profiler"]:
env_tracy = env.Clone()
env_tracy.Append(CPPDEFINES=["TRACY_ENABLE"])
if env["profiler_sample_callstack"]:
if env["platform"] not in ("windows", "linux", "android"):
if env["platform"] not in ("windows", "linuxbsd", "android"):
# Reference the feature matrix in the tracy documentation.
print("Tracy does not support call stack sampling on this platform. Aborting.")
Exit(255)