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Merge pull request #114142 from bruvzg/mesa_ver_check
Add Mesa version check.
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@@ -2,9 +2,17 @@
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from misc.utility.scons_hints import *
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import os
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import re
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import sys
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from pathlib import Path
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import methods
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from methods import print_error
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# Sync with `misc/scripts/install_d3d12_sdk_windows.py` when updating Mesa.
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# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
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req_version_major = 25
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req_version_minor = 3
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Import("env")
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env_d3d12_rdd = env.Clone()
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@@ -104,6 +112,18 @@ mesa_ver = Path(mesa_absdir + "/VERSION.info")
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if not mesa_ver.is_file():
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mesa_ver = Path(mesa_absdir + "/VERSION")
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match = re.match(r"([0-9]*).([0-9]*).([0-9]*)-?([0-9.+]*)", mesa_ver.read_text().strip())
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if (
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match is None
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or int(match.group(1)) != req_version_major
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or (int(match.group(1)) == req_version_major and int(match.group(2)) < req_version_minor)
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):
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print_error(
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"The Direct3D 12 rendering driver dependencies are outdated or missing.\n"
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"You can re-install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
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)
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sys.exit(255)
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# These defines are inspired by the Meson build scripts in the original repo.
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extra_defines += [
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"__STDC_CONSTANT_MACROS",
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@@ -31,8 +31,9 @@ else:
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deps_folder = os.path.join("bin", "build_deps")
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# Mesa NIR
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# Sync with `drivers/d3d12/SCsub` when updating Mesa.
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# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
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mesa_version = "25.3.1"
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mesa_version = "25.3.1-1"
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# WinPixEventRuntime
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# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename)
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pix_version = "1.0.240308001"
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