Merge pull request #113974 from MattiaZir/fix-incorrect-offset-shader-node

VisualShader: fix new node spawning position with display scaling
This commit is contained in:
Thaddeus Crews
2025-12-15 08:01:04 -06:00

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@@ -3847,6 +3847,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, cons
position /= EDSCALE;
}
position /= graph->get_zoom();
position /= cached_theme_base_scale;
saved_node_pos_dirty = false;
int id_to_use = visual_shader->get_valid_node_id(type);