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gles2 reallocate texture when transparent is set
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@@ -4733,6 +4733,7 @@ void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderT
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rt->flags[p_flag] = p_value;
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switch (p_flag) {
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case RENDER_TARGET_TRANSPARENT:
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case RENDER_TARGET_HDR:
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case RENDER_TARGET_NO_3D:
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case RENDER_TARGET_NO_SAMPLING:
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