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Fix issue with external textures being freed by Godot
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@@ -5264,6 +5264,7 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
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// clean up our texture
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Texture *t = texture_owner.get(rt->external.texture);
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t->tex_id = 0;
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t->alloc_height = 0;
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t->alloc_width = 0;
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t->width = 0;
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@@ -5428,6 +5429,7 @@ void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_tar
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// clean up our texture
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Texture *t = texture_owner.get(rt->external.texture);
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t->tex_id = 0;
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t->alloc_height = 0;
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t->alloc_width = 0;
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t->width = 0;
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@@ -6850,6 +6850,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
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// clean up our texture
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Texture *t = texture_owner.get(rt->external.texture);
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t->tex_id = 0;
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t->alloc_height = 0;
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t->alloc_width = 0;
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t->width = 0;
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@@ -7359,6 +7360,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
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// clean up our texture
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Texture *t = texture_owner.get(rt->external.texture);
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t->tex_id = 0;
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t->alloc_height = 0;
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t->alloc_width = 0;
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t->width = 0;
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