Add missing input transform to visual shader preview

This commit is contained in:
Chaosus
2025-06-19 20:32:38 +03:00
parent 5abed52fd9
commit 5a43220818

View File

@@ -3641,6 +3641,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
case PORT_TYPE_SCALAR_INT: {
code = " " + p_output_vars[0] + " = 0;\n";
} break;
case PORT_TYPE_SCALAR_UINT: {
code = " " + p_output_vars[0] + " = 0u;\n";
} break;
case PORT_TYPE_VECTOR_2D: {
code = " " + p_output_vars[0] + " = vec2(0.0);\n";
} break;
@@ -3653,6 +3656,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
case PORT_TYPE_BOOLEAN: {
code = " " + p_output_vars[0] + " = false;\n";
} break;
case PORT_TYPE_TRANSFORM: {
code = " " + p_output_vars[0] + " = mat4(1.0);\n";
} break;
default:
break;
}