Link the right build property to REAL_T_IS_DOUBLE

(cherry picked from commit 178cd046bb)
This commit is contained in:
Paul Joannon
2023-05-18 13:37:34 +02:00
committed by Yuri Sizov
parent 67698b155f
commit 506734cae1

View File

@@ -270,7 +270,7 @@ namespace GodotTools.Build
buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
if (Internal.GodotIsRealTDouble())
buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
buildInfo.CustomProperties.Add("GodotFloat64=true");
return buildInfo;
}
@@ -288,7 +288,7 @@ namespace GodotTools.Build
buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
if (Internal.GodotIsRealTDouble())
buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
buildInfo.CustomProperties.Add("GodotFloat64=true");
return buildInfo;
}