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Use nearest with mipmaps texture filter in SpriteFrames editor plugin
(cherry picked from commit 2edf1bd76a)
This commit is contained in:
committed by
Yuri Sizov
parent
f745ef03a3
commit
4edc22ee6e
@@ -1735,6 +1735,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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frame_list = memnew(ItemList);
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frame_list->set_v_size_flags(SIZE_EXPAND_FILL);
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frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
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frame_list->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
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frame_list->set_max_columns(0);
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frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
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@@ -1883,6 +1884,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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split_sheet_preview = memnew(TextureRect);
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split_sheet_preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
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split_sheet_preview->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
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split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
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split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
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split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
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