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Fix 3D Viewport Axis button draw order bug
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@@ -296,10 +296,10 @@ void ViewportRotationControl::_notification(int p_what) {
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axis_menu_options.clear();
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axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
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axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
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axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
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axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
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axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
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axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
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axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
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axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
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axis_colors.clear();
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axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), SNAME("Editor")));
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@@ -370,7 +370,7 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
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Vector3 axis_3d = camera_basis.get_column(i);
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Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
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if (Math::abs(axis_3d.z) < 1.0) {
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if (Math::abs(axis_3d.z) <= 1.0) {
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Axis2D pos_axis;
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pos_axis.axis = i;
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pos_axis.screen_point = center + axis_vector;
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@@ -385,7 +385,7 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
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} else {
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// Special case when the camera is aligned with one axis
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Axis2D axis;
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axis.axis = i + (axis_3d.z < 0 ? 0 : 3);
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axis.axis = i + (axis_3d.z <= 0 ? 0 : 3);
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axis.screen_point = center;
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axis.z_axis = 1.0;
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r_axis.push_back(axis);
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