Use the vertex colors by default in gltf.

(cherry picked from commit 43424e1321)
This commit is contained in:
K. S. Ernest (iFire) Lee
2020-08-03 11:42:34 -07:00
committed by Rémi Verschelde
parent ebff4c3e83
commit 460ab353b4

View File

@@ -1226,6 +1226,12 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
ERR_FAIL_INDEX_V(material, state.materials.size(), ERR_FILE_CORRUPT);
const Ref<Material> &mat = state.materials[material];
mesh.mesh->surface_set_material(mesh.mesh->get_surface_count() - 1, mat);
} else {
Ref<SpatialMaterial> mat;
mat.instance();
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mesh.mesh->surface_set_material(mesh.mesh->get_surface_count() - 1, mat);
}
}
@@ -1391,6 +1397,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("name")) {
material->set_name(d["name"]);
}
material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
if (d.has("pbrMetallicRoughness")) {