doc: Mark LargeTexture as deprecated (removed in 4.0)

Cf. https://github.com/godotengine/godot/pull/48269.

(cherry picked from commit 562c6bd9ab)
This commit is contained in:
Rémi Verschelde
2021-04-28 16:21:43 +02:00
parent 88cfde0aba
commit 278af7d023

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@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="LargeTexture" inherits="Texture" version="3.3">
<brief_description>
A [Texture] capable of storing many smaller textures with offsets.
[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets.
</brief_description>
<description>
A [Texture] capable of storing many smaller textures with offsets.
[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets.
You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
</description>
<tutorials>