mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
fix signals disconnecting on changing target node type
This commit is contained in:
@@ -2411,7 +2411,9 @@ void Node::_replace_connections_target(Node *p_new_target) {
|
||||
|
||||
if (c.flags & CONNECT_PERSIST) {
|
||||
c.source->disconnect(c.signal, this, c.method);
|
||||
ERR_CONTINUE(!p_new_target->has_method(c.method));
|
||||
bool valid = p_new_target->has_method(c.method) || p_new_target->get_script().is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
|
||||
ERR_EXPLAIN("Attempt to connect signal \'" + c.source->get_class() + "." + c.signal + "\' to nonexistent method \'" + c.target->get_class() + "." + c.method + "\'");
|
||||
ERR_CONTINUE(!valid);
|
||||
c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user