[.NET] Avoid heap allocation when using StringNames as key in a Collection.Dictionary.

Changed StringName GetHashCode to call godot_string_name.GetHashCode instead of godot_string_name's (which was not overridden) as this otherwise leads to heap allocations when e.g. calling the indexer in a Dictionary with `StringName` type as Key.
This commit is contained in:
Fredrik Lindahl
2025-05-06 21:40:56 +02:00
committed by Fredrik Lindahl
parent 6a6a1168a5
commit 01056f369a

View File

@@ -161,7 +161,7 @@ namespace Godot
public override int GetHashCode()
{
return NativeValue.GetHashCode();
return NativeValue.DangerousSelfRef.GetHashCode();
}
}
}