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Heroic Labs supports Godot development We are happy to announce that Heroic Labs is now supporting Godot's development as Platinum sponsor! For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they choose to support Godot and their plans to integrate Nakama with our engine.
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Rémi Verschelde /storage/app/uploads/public/5d9/4ea/c8a/5d94eac8a8423458863414.jpg 2019-10-02 18:34:06

We are happy to announce that Heroic Labs is now supporting Godot's development as Platinum sponsor! For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they chose to support Godot and their plans to integrate Nakama with our engine.


Imagine a world where all music had been written for piano.

In a piano-only world, wed never have the guitar solo from Comfortably Numb, or the drum loop from Straight Outta Compton, and the Flight of the Bumblebee would lose its frantic energy.

Pianos are wonderful but the worlds richer for all the many ways that we can make music.

At Heroic Labs, we see games development in a similar way. The rich variety of tooling available to games developers has delivered an explosion of creativity over the past decade.

From match-3 puzzlers to immersive first person space operas, video gaming is an art form as varied and valuable as literature, film, and theatre.

And thats why were excited to support the development of the Godot Engine as a sponsor.

Democratising game development

I was lucky. I grew up in a country and a time where people did their gaming on computers, rather than consoles.

Commodore Amigas, Atari STs, and early PCs made it easy to learn the ropes of game development in accessible languages like BASIC. That meant the path from gamer to game developer was inexpensive and usually free.

Today, open source game development tools do a similar job. They help everyone from indie developers to AAA studios to focus on creating the best game rather than having to rebuild a physics engine, shift graphics blobs manually in memory, or develop reliable back-end infrastructure.

Thats why we created Nakama and made it open source. We wanted game developers to have access to the same high quality back-end functionality thats available to developers working in other industries. Crucially, we wanted to make sure that anyone could build their game with Nakama, whether theyre learning in their bedroom, bootstrapping as an indie dev, or trying something new at a big studio.

Were thrilled that Godot shares our passion for open source tooling and were excited by the possibilities unlocked by combining Godot and Nakama.

What comes next?

Nakama is a real-time, competitive, social back-end that helps game developers create compelling multiplayer experiences. Already we have integrations with Unity, Unreal Engine, Swift, Android, and more.

Right now, were working on our integration with Godot Engine and well post an update once its available. Nakama and Godot together will give a whole new generation of game developers the opportunity to build resilient, beautiful, and immersive gameplay experiences.


Welcome to Heroic Labs in the Godot community, and many thanks for your support!