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godot-website/collections/_release_4_4/entry-systems-navigation-async-navigation.md
Adam Scott e6bdb5c006 Add 4.4 release page (#1023)
Co-authored-by: Nathalie Galla <murderveggie@gmail.com>
2025-03-03 17:41:42 +01:00

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entry systems navigation 0 2 async-navigation Async navigation Background checks Navigation map synchronization has been moved to an asynchronous background thread. This avoids slowing down the entire game during navigation updates, especially on lower-end systems. Instead, updates will happen less frequently when resources are limited.
name github
smix8 smix8
https://github.com/godotengine/godot/pull/100497