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godot-website/collections/_release_4_5/entry-general-2d-chunk-tilemap-physics.md
Adam Scott 5387797774 Godot 4.5 release page
Huge thanks to JohnVeness, AThousandShips, and Meorge for their
great help rewording my broken English.
2025-09-15 16:03:40 -04:00

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entry general _2D 0 2 chunk-tilemap-physics Chunk tilemap physics Fusion… HA! Ever since 2D tilemaps were first implemented, physics always relied on the concept of “one tile, one body”. While this works for most games, it can easily lead to performance issues in 2D scenes relying on physics as the number of bodies is extremely wasteful. The system has been reworked from the ground up. Now, ``@[TileMapLayer](enginetype)`` physics merge cell shapes into bigger collision shapes whenever possible.
name github
Gilles Roudière groud
https://github.com/godotengine/godot/pull/102662 /storage/releases/4.5/video/godot_chunk_tilemap_physics.webp /storage/releases/4.5/video/godot_chunk_tilemap_physics.webm left [@groud](https://bsky.app/profile/groud.bsky.social)