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type, section, subsection, rank, importance, anchor, title, blockquote, text, contributors, read_more, video_src, video_poster, media_position, content_creator
| type | section | subsection | rank | importance | anchor | title | blockquote | text | contributors | read_more | video_src | video_poster | media_position | content_creator | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| entry | systems | VFX | 0 | 2 | emission-shapes-for-3D-particle-systems | Emission shapes for 3D particle systems | Removing the guesswork | From now on, you can rely on a visualization of the 3D particle systems you are placing in your scene, instead of having to guess based on the emission shape's properties alone. This works for both CPU and GPU particles. |
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https://github.com/godotengine/godot/pull/100113 | /storage/releases/4.4/video/godot_particle_emission_shape.webm | /storage/releases/4.4/video/godot_particle_emission_shape.webp | left | [@passivestar](https://bsky.app/profile/passivestar.bsky.social) |