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606 B
606 B
category, rank, state, anchor, title, description, details
| category | rank | state | anchor | title | description | details | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| rendering | 7 | active | add-a-deferred-renderer | Add a deferred renderer | Deferred rendering is a technique that can be used to increase performance in certain situations at the cost of flexibility. As Godot users create more complex games, we are seeing more games that would benefit from trading the flexibility that comes with our current renderer for more performance. |
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