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godot-website/collections/_priorities/rendering-03-enhanced-graphics-debugging.md
2024-12-02 21:44:47 +01:00

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rendering 3 active enhance-graphics-debugging Enhance graphics debugging including VRAM debugging and better information from the current profiler Debugging and profiling are necessary tools to release high-fidelity games. Right now Godots debugging and profiling tools are relatively basic and unpolished. We want to make it easier to diagnose rendering issues and pinpoint performance problems instead of users having to rely on guessing and checking.