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godot-website/collections/_priorities/gdscript-02-improve-performance-via-compilation.md
2024-12-02 21:44:47 +01:00

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gdscript 2 active improve-performance-via-compilation Improve performance via compilation While GDScript is fast enough to operate as glue between nodes and program basic logic, its performance is lackluster when it comes to pure data crunching. We would like to improve the processing capabilities of the language and its run-time.
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note Were currently investigating whether to compile GDScript, or to use [AOT (ahead-of-time)](https://en.wikipedia.org/wiki/Ahead-of-time_compilation) or [JIT (just-in-time)](https://en.wikipedia.org/wiki/Just-in-time_compilation) compilation techniques.