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godot-website/pages/features.html
John Veness 30958212b9 Update features.html (#1095)
* Update features.html

A few minor tweaks to wording, added some links, and removed the "New in 4.0" texts as 4.0 isn't particularly new now, so it made the page seem a little dated.

* Improved flow of a sentence

* You "specialize in" something, not "specialize on"

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-12-11 23:45:23 +01:00

645 lines
18 KiB
HTML

---
permalink: /features/index.html
title: "Features"
description: "Discover what Godot has to offer for 2D and 3D game development."
layout: default
---
{% include header.html %}
<link rel="stylesheet" href="/assets/css/transparent-nav.css?2">
<style>
.features-why {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
background: radial-gradient(ellipse closest-side at 50% 45%, #6469ac, #364b7c, #12122b);
padding-top: 60px;
margin-bottom: 24px;
overflow: hidden;
}
@media (max-width: 900px) {
.features-why {
padding-left: 16px;
padding-right: 16px;
}
}
.features-why h2 {
color: var(--dark-color-text-title);
font-size: 40px;
margin: 36px 54px 8px 54px;
}
.btn-see-showcase {
line-height: 26px;
text-align: center;
}
.feature-container {
display: grid;
justify-content: center;
column-gap: 28px;
row-gap: 24px;
grid-template-columns: 1fr;
margin: auto;
margin-bottom: 42px;
width: 1200px;
max-width: 1200px;
}
@media (max-width: 1250px) {
.feature-container {
width: auto;
padding-left: 16px;
padding-right: 16px;
}
}
@media (max-width: 900px) {
.feature-container {
width: auto;
overflow: auto;
flex-direction: column;
}
}
.feature-container h3 {
font-size: 22px;
margin-bottom: 4px;
}
.feature-container.feature-container-2x {
grid-template-columns: 1fr 1fr;
}
.feature-container.feature-container-2x h3 {
grid-column: span 2;
}
@media (max-width: 1020px) {
.feature-container.feature-container-2x {
grid-template-columns: 1fr;
}
.feature-container.feature-container-2x h3 {
grid-column: span 1;
}
}
.feature-container.feature-container-3x {
grid-template-columns: 1fr 1fr 1fr;
}
.feature-container.feature-container-3x h3 {
grid-column: span 3;
}
@media (max-width: 1020px) {
.feature-container.feature-container-3x {
grid-template-columns: 1fr 1fr;
}
.feature-container.feature-container-3x h3 {
grid-column: span 2;
}
}
@media (max-width: 800px) {
.feature-container.feature-container-3x {
grid-template-columns: 1fr;
}
.feature-container.feature-container-3x h3 {
grid-column: span 1;
}
}
.feature-card {
background-color: var(--card-background-color);
border-radius: 12px;
padding: 20px;
transition: 0.1s filter;
}
.feature-card:hover {
filter: brightness(112.5%);
}
.feature-card h4 {
color: var(--feature-heading-color);
font-family: var(--default-font-family);
font-size: 18px;
font-weight: 700;
margin: 0;
}
.feature-card p {
font-size: 95%;
margin-top: 24px;
margin-bottom: 12px;
}
.feature-card strong {
color: var(--feature-note-color);
font-weight: 600;
}
.feature-card code {
background-color: #0f172e36;
border-radius: 3px;
padding: 1px 4px;
}
.features-showreel {
background-color: var(--dark-color);
color: var(--dark-color-text-hl);
padding: 24px 32px 8px 32px;
margin-bottom: 36px;
width: auto;
max-width: 100%;
}
.features-showreel p {
margin-top: 0;
margin-bottom: 8px;
}
.features-complete-list {
display: flex;
justify-content: center;
align-items: center;
}
.features-priorities-list {
display: flex;
justify-content: center;
align-items: center;
margin-top: 0;
margin-bottom: 24px;
}
.features-complete-list .btn.btn-flat.btn-flat-white,
.features-priorities-list .btn.btn-flat.btn-flat-white {
color: var(--base-color-text-title);
}
.features-showcase {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: var(--dark-color-text-hl);
width: 100%;
}
.showcase-carousel {
position: relative;
width: 100%;
max-width: 720px;
aspect-ratio: 16/9;
margin: 100px 0 60px 0;
}
@media (max-width: 540px) {
.showcase-carousel {
margin-top: 60px;
}
}
.showcase-frame {
position: absolute;
max-width: 100%;
max-height: 100%;
aspect-ratio: 16/8;
transform: scale(1.7) translate(1.46%, 3.1%);
filter: brightness(0.85) saturate(0.75);
}
.showcase-flip-left,
.showcase-flip-right {
position: absolute;
top: 50%;
left: 12px;
width: 20px;
height: 36px;
transform: translateY(-50%);
background-image: url('/assets/icons/arrow-flip.svg');
background-size: cover;
background-repeat: no-repeat;
cursor: pointer;
filter: drop-shadow(var(--more-shadow));
z-index: 5;
}
.showcase-flip-left {
transform: translateY(-50%) scaleX(-1.0);
}
.showcase-flip-right {
left: auto;
right: 12px;
}
.showcase-items {
position: relative;
overflow: hidden;
aspect-ratio: 16/9;
}
.showcase-item {
position: absolute;
display: flex;
align-items: center;
justify-content: center;
background-color: var(--dark-color);
width: 100%;
height: 100%;
}
.showcase-item-transition {
transition: transform 0.4s ease-in-out, z-index 0.1s linear 0.4s;
}
.showcase-item img {
width: 100%;
}
.showcase-credits {
position: absolute;
bottom: 12px;
right: 16px;
background: var(--hero-text-background-color);
border-radius: 8px;
padding: 2px 10px;
}
.showcase-title {
color: white;
font-weight: 600;
}
.showcase-author {
color: #b3c1df;
font-size: 95%;
opacity: 0.9;
}
.showcase-credits a {
text-decoration: none;
}
</style>
<div class="features-why">
<h2>
Why Godot is right for you
</h2>
<div class="features-showcase" id="showcase">
<p>
A picture is worth a thousand words, and these developers have chosen Godot for their projects:
</p>
<script>
document.addEventListener('DOMContentLoaded', () => {
// We assume that it can't be wrapped more than once.
const wrapIndex = (index) => {
if (index < 0) {
return showcaseItems.length + index;
}
if (index >= showcaseItems.length) {
return showcaseItems.length - index;
}
return index;
};
const showcaseItems = document.querySelectorAll('.showcase-item');
let currentIndex = Math.floor(Math.random() * showcaseItems.length);
const setItemByIndex = (itemIndex, firstTime = false) => {
const prevIndex = wrapIndex(currentIndex - 1);
const nextIndex = wrapIndex(currentIndex + 1);
showcaseItems.forEach((item, index) => {
if (index === itemIndex) {
if (!firstTime) {
item.classList.add('showcase-item-transition');
}
item.style.zIndex = '2';
item.style.transform = 'translateX(0)';
}
else if (index === prevIndex) {
if (!firstTime) {
item.classList.add('showcase-item-transition');
}
item.style.zIndex = '3';
item.style.transform = 'translateX(-100%)';
}
else if (index === nextIndex) {
if (!firstTime) {
item.classList.add('showcase-item-transition');
}
item.style.zIndex = '3';
item.style.transform = 'translateX(100%)';
}
else {
item.classList.remove('showcase-item-transition');
item.style.zIndex = '1';
item.style.transform = 'translateX(0)';
}
});
}
setItemByIndex(currentIndex, true);
const prevItemButton = document.querySelector('.showcase-flip-left');
prevItemButton.addEventListener('click', () => {
currentIndex = wrapIndex(currentIndex - 1);
setItemByIndex(currentIndex);
});
const nextItemButton = document.querySelector('.showcase-flip-right');
nextItemButton.addEventListener('click', () => {
currentIndex = wrapIndex(currentIndex + 1);
setItemByIndex(currentIndex);
});
});
</script>
<div class="showcase-carousel">
<img src="/assets/features/editor-frame.webp?2" class="showcase-frame" />
<div class="showcase-items">
{% for project in site.showcase %}
{% if project.featured_in_home %}
<div class="showcase-item">
<img src="{{ project.gallery[0] }}" load="lazy" alt="{{ project.title }} - {{ project.author }}" />
<div class="showcase-credits">
<a href="{{ project.url }}">
<span class="showcase-title">{{ project.title }}</span> <span class="showcase-author">- {{ project.author }}</span>
</a>
</div>
</div>
{% endif %}
{% endfor %}
</div>
<div class="showcase-flip-left"></div>
<div class="showcase-flip-right"></div>
</div>
<a href="/showcase/" class="btn btn-flat btn-flat-white btn-flat-frosted btn-see-showcase">
See more projects made with Godot
</a>
</div>
</div>
<div class="features-wrapper">
<div class="container" id="features">
<h2>Main features</h2>
</div>
<div class="feature-container feature-container-3x" id="design">
<h3>Intuitive scene-driven design</h3>
<div class="card feature-card">
<h4>Build your game from simple blocks</h4>
<p>
Use building blocks called nodes to create more complex and reusable
scenes. Add scripts to your scenes and customize built-in behavior to
implement your unique game mechanics. Rely on composition and node hierarchy
to make game logic clear at a glance.
</p>
</div>
<div class="card feature-card">
<h4>Extend beyond features provided by the engine</h4>
<p>
Make your scenes into full-featured components, with tools for your
designers to tweak and adjust the look and function. Share your components
with the community of like-minded developers as addons and templates.
</p>
</div>
<div class="card feature-card">
<h4>Create data-driven elements with custom resources</h4>
<p>
Define scriptable objects called resources
to describe characters, entities, and data structures in your game. Use
your custom objects directly in the editor by assigning them to nodes.
Resources come with a high-level API to store and read them, and they support
every Godot type, including other resources.
</p>
</div>
</div>
<div class="feature-container feature-container-2x" id="script">
<h3>Coding tools that fit your needs</h3>
<div class="card feature-card">
<h4>Write code without hurdles with a high-level scripting language</h4>
<p>
Get things done quickly with Godot's built-in scripting language GDScript.
Inspired by Python and other languages, it is easy to pick up even if you
are a beginner. Tight engine integration allows it to express game logic
in a clear and natural form.
<br><br>
GDScript offers optional static typing support,
boosting your coding efficiency and runtime performance. Powerful language
features and first-class functions allow for expressive yet concise code.
</p>
</div>
<div class="card feature-card">
<h4>Leverage your C# experience to feel right at home</h4>
<p>
If you're an experienced C# user, Godot offers you first-class support
for the .NET platform. Power your games with familiar libraries and give
them a performance boost, while still benefiting from close engine integration.
<br><br>
<strong>Note:</strong> .NET support is provided as a dedicated engine executable.
<a href="https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html#c-platform-support">C# support is available for desktop and mobile platforms as of Godot 4.2.</a>
Web support should be added in the future, but until then,
<a href="/download/3.x/">Godot 3</a> remains a supported option.
</p>
</div>
<div class="card feature-card">
<h4>Pick from a variety of community-supported languages</h4>
<p>
Godot is built to be extended, and that means you can choose
a programming language not provided by the Godot team itself.
Thanks to our community there are many language bindings for
popular tools like Rust, Nim, Python, and JavaScript.
<br><br>
C&NoBreak;+&NoBreak;+ support comes officially in the form of
the GDExtension API, which gives you a way to script and program your game
components for maximum performance without having to recompile the engine.
</p>
</div>
<div class="card feature-card">
<h4>Modify the engine itself and integrate with third-party libraries</h4>
<p>
Thanks to the modular structure and straightforward build process of Godot
you can create your own engine modules. Gain every last drop of performance
or integrate with many third-party libraries with low-level C&NoBreak;+&NoBreak;+ code.
</p>
</div>
</div>
<div class="feature-container feature-container-3x" id="features_3d">
<h3>Simple yet powerful 3D engine</h3>
<div class="card feature-card">
<h4>Support both high and low-end devices</h4>
<p>
Make beautiful 3D games for a range of devices,
from powerful desktop computers to mid-range Android
phones. Powered by OpenGL, Godot allows your projects
to run on most modern GPUs, including integrated graphics.
<br><br>
With the Vulkan, Direct3D 12, and Metal renderers,
and a set of modern graphical features, bring your worlds
to life and harvest the power of gaming GPUs for your
benefit.
</p>
</div>
<div class="card feature-card">
<h4>Seamlessly integrate with your asset pipeline</h4>
<p>
Bring your 3D models into your game world with a robust
importing pipeline. Take entire scenes — with animated models,
lighting, cameras, and physics objects — and customize how
the engine views them. Modify your assets and see changes
in the engine immediately.
<br><br>
Import Blender files directly
for fast iterations or use familiar glTF and FBX formats.
</p>
</div>
<div class="card feature-card">
<h4>Create animated videos and prerendered cutscenes in engine</h4>
<p>
With the Movie Maker mode, you
can record gameplay and scripted scenes from your project at
a stable framerate and guaranteed simulation speed. Together
with Godot's animation capabilities, make the most out of the
engine's visuals.
</p>
</div>
</div>
<div class="feature-container feature-container-3x" id="features_2d">
<h3>Specialized 2D workflow for games and apps</h3>
<div class="card feature-card">
<h4>Work with a real 2D and pixel-based unit system</h4>
<p>
Thanks to a dedicated 2D pipeline, you can forget about the Z-axis,
and simplify your game logic. Think in pixels and screen coordinates,
while the engine does the rest.
</p>
</div>
<div class="card feature-card">
<h4>Save time creating 2D worlds with a tile map editor</h4>
<p>
Whether you want procedural generation or a meticulously hand-crafted
level, with Godot's built-in tile map editor you can achieve every goal.
Import a sprite and convert it into a database of building blocks for
your 2D worlds.
</p>
</div>
<div class="card feature-card">
<h4>Master usability with a flexible GUI system</h4>
<p>
Build scalable and adaptive user interfaces with Godot's unique
GUI system. Created specifically to power layouts common to games,
it is also capable of handling complex UI applications and tools.
<br><br>
<em>For an example of what Godot's UI system is capable of, see the Godot editor itself!</em>
</p>
</div>
</div>
<div class="features-showreel">
<div class="feature-container">
<h3>Choice of many developers</h3>
<p>
Watch our annual showreel videos to see more examples of projects using Godot!
</p>
{% include showreel-shelf.html %}
</div>
</div>
<div class="feature-container feature-container-3x" id="deploy">
<h3>Cross-platform support with one project</h3>
<div class="card feature-card">
<h4>Deliver your game to desktop, mobile, and web</h4>
<p>
Develop and publish your project on any modern desktop platform.
Let everyone play your game by deploying to web and mobile.
Make your game handle various forms of inputs and share the same
project between every platform.
</p>
</div>
<div class="card feature-card">
<h4>Test directly on your target device</h4>
<p>
Iterate on real hardware, or with
an emulator, by deploying your game directly to the target device
over SSH. Run any project on a mobile device, on another desktop,
or on your favorite Linux-based handheld with full debug and inspect
capabilities.
</p>
</div>
<div class="card feature-card">
<h4>Partner with a publisher to target consoles</h4>
<p>
If you want to release to a console, you can find several
third-party publishers which specialize in that. Godot games
can run on any modern hardware, so all you need to worry about
is your performance and controls.
<br><br>
Read more about <a href="/consoles/">console support in Godot</a>.
</p>
</div>
</div>
<div class="feature-container feature-container-2x" id="open_source">
<h3>Completely open and free</h3>
<div class="card feature-card">
<h4>Download and create with no contracts or hidden fees</h4>
<p>
Godot is free under the <a href="https://docs.godotengine.org/en/stable/about/complying_with_licenses.html">MIT license</a>. This means you don't owe
us anything (other than a friendly mention), and can do with your
project or even the engine itself whatever you want. Build your game
or build your own engine on top of it — it's all in your hands.
</p>
</div>
<div class="card feature-card">
<h4>Find the logic behind any system in an open-source codebase</h4>
<p>
No need to wait for a support team to respond when you can read
the source code. Godot is an open book, and you can figure out everything
that is not yet documented after a single <code>git checkout</code>.
If you find and fix an issue, we will appreciate a PR upstream too.
</p>
</div>
</div>
<div class="features-complete-list">
<a href="https://docs.godotengine.org/en/stable/about/list_of_features.html" class="btn btn-flat btn-flat-white btn-flat-frosted">
View a complete list of features
</a>
</div>
<div class="features-priorities-list">
<a href="/priorities/" class="btn btn-flat btn-flat-white btn-flat-frosted">
View a list of priorities for upcoming features
</a>
</div>
</div>
{% include /download/download-section.html %}
{% include footer.html %}