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godot-website/collections/_release_4_5/entry-systems-rendering-specular-occlusion-from-ambient-light.md
Adam Scott 5387797774 Godot 4.5 release page
Huge thanks to JohnVeness, AThousandShips, and Meorge for their
great help rewording my broken English.
2025-09-15 16:03:40 -04:00

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entry systems rendering 0 2 specular-occlusion-from-ambient-light Specular occlusion from ambient light Added realism for cheap Ever wondered why some objects would eerily shine as if they were lit in an occluded area where they shouldnt? For example, a common stumbling block for users is seeing light from the sky get reflected in the cracks between bricks in a brick wall. Thats because the calculation of the light reflected off a surface didnt take ambient occlusion into account. Fortunately, our renderer now has a cheap option for specular occlusion that should fix this issue. For existing projects where it could break the look, dont fret. A toggle is available in the project settings.
name github
Lander lander-vr
https://github.com/godotengine/godot/pull/106145 right
comparison elements
true
image_alt image_src image_src_2x image_label image_comparison_alt image_comparison_src image_comparison_src_2x image_comparison_label content_creator position
Bathroom scene on Forward+ without specular occlusion from ambient light. /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-1-disabled.webp /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-1-disabled_2x.webp Forward+ w/o Bathroom scene on Forward+ with specular occlusion from ambient light. /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-1-enabled.webp /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-1-enabled_2x.webp Forward+ w/ [@lander-vr](https://bsky.app/profile/landervr.bsky.social) (based on [@CihanGurbuzs scene](https://discussions.unity.com/t/specular-occlusion/807318)) bottom-center
image_alt image_src image_src_2x image_label image_comparison_alt image_comparison_src image_comparison_src_2x image_comparison_label content_creator
Abstract banana on a wooden floor illumuinated behind it by multiple lights scene on Forward+ without specular occlusion from ambient light. /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-2-disabled.webp /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-2-disabled_2x.webp Forward+ w/o Abstract banana on a wooden floor illumuinated behind it by multiple lights scene on Forward+ with specular occlusion from ambient light. /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-2-enabled.webp /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-2-enabled_2x.webp Forward+ w/ [@lander-vr](https://bsky.app/profile/landervr.bsky.social)
image_alt image_src image_src_2x image_label image_comparison_alt image_comparison_src image_comparison_src_2x image_comparison_label content_creator
Car wheel scene on Forward+ without specular occlusion from ambient light. /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-4-disabled.webp /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-4-disabled_2x.webp Forward+ w/o Car wheel scene on Forward+ with specular occlusion from ambient light. /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-4-enabled.webp /storage/releases/4.5/images/godot_specular-occlusion_forwardplus-4-enabled_2x.webp Forward+ w/ [@lander-vr](https://bsky.app/profile/landervr.bsky.social)
image_alt image_src image_src_2x image_label image_comparison_alt image_comparison_src image_comparison_src_2x image_comparison_label content_creator position
Bathroom scene on Mobile without specular occlusion from ambient light. /storage/releases/4.5/images/godot_specular-occlusion_mobile-1-disabled.webp /storage/releases/4.5/images/godot_specular-occlusion_mobile-1-disabled_2x.webp Mobile w/o Bathroom scene on Mobile with specular occlusion from ambient light. /storage/releases/4.5/images/godot_specular-occlusion_mobile-1-enabled.webp /storage/releases/4.5/images/godot_specular-occlusion_mobile-1-enabled_2x.webp Mobile w/ [@lander-vr](https://bsky.app/profile/landervr.bsky.social) (based on [@CihanGurbuzs scene](https://discussions.unity.com/t/specular-occlusion/807318)) bottom-center
image_alt image_src image_src_2x image_label image_comparison_alt image_comparison_src image_comparison_src_2x image_comparison_label content_creator position
Bathroom scene on Compatibility without specular occlusion from ambient light. /storage/releases/4.5/images/godot_specular-occlusion_compatibility-1-disabled.webp /storage/releases/4.5/images/godot_specular-occlusion_compatibility-1-disabled_2x.webp Compatibility w/o Bathroom scene on Compatibility with specular occlusion from ambient light. /storage/releases/4.5/images/godot_specular-occlusion_compatibility-1-enabled.webp /storage/releases/4.5/images/godot_specular-occlusion_compatibility-1-enabled_2x.webp Compatibility w/ [@lander-vr](https://bsky.app/profile/landervr.bsky.social) (based on [@CihanGurbuzs scene](https://discussions.unity.com/t/specular-occlusion/807318)) bottom-center