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Huge thanks to JohnVeness, AThousandShips, and Meorge for their great help rewording my broken English.
818 B
818 B
type, section, subsection, rank, importance, anchor, title, text, contributors, read_more, inverted
| type | section | subsection | rank | importance | anchor | title | text | contributors | read_more | inverted | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| entry | systems | rendering | 2 | 4 | smaa-1x-support | SMAA 1x support | Sometimes, addons are so good that they get promoted and included directly in the engine. This just happened to the [Godot-SMAA](https://github.com/RGDTAB/Godot-SMAA) addon. Subpixel Morphological Antialiasing (SMAA) is a modern post-processing-based anti-aliasing solution, to get rid of those pesky jaggies. It provides sharper AA than FXAA at the tradeoff of being more resource intensive. This is one step in [our quest to improve the built in post-processing effects in Godot](/priorities/#significantly-improve-post-processing-effects)! |
|
https://github.com/godotengine/godot/pull/102330 | true |