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Huge thanks to JohnVeness, AThousandShips, and Meorge for their great help rewording my broken English.
858 B
858 B
type, section, subsection, rank, importance, anchor, title, blockquote, text, contributors, read_more
| type | section | subsection | rank | importance | anchor | title | blockquote | text | contributors | read_more | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| entry | systems | animation | 0 | 2 | bind-bones-to-other-bones-with-boneconstraint3d | Bind bones to other bones with ``@[BoneConstraint3D](enginetype)`` | Yo dawg, I heard you like constraints, so I put constraints in your bones so you can move bones when bones move. | With ``@[BoneConstraint3D](enginetype)`` and the new ``@[AimModifier3D](enginetype)``, ``@[CopyTransformModifier3D](enginetype)``, and ``@[ConvertTransformModifier3D](enginetype)``, it is now possible to bind bones to other bones. This can enable more natural movement and poses. This feature is really helpful for handling VR and metaverse avatars. |
|
https://github.com/godotengine/godot/pull/100984 |