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godot-website/collections/_release_4_5/entry-systems-animation-bind-bones-to-other-bones-with-boneconstraint3d.md
Adam Scott 5387797774 Godot 4.5 release page
Huge thanks to JohnVeness, AThousandShips, and Meorge for their
great help rewording my broken English.
2025-09-15 16:03:40 -04:00

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entry systems animation 0 2 bind-bones-to-other-bones-with-boneconstraint3d Bind bones to other bones with ``@[BoneConstraint3D](enginetype)`` Yo dawg, I heard you like constraints, so I put constraints in your bones so you can move bones when bones move. With ``@[BoneConstraint3D](enginetype)`` and the new ``@[AimModifier3D](enginetype)``, ``@[CopyTransformModifier3D](enginetype)``, and ``@[ConvertTransformModifier3D](enginetype)``, it is now possible to bind bones to other bones. This can enable more natural movement and poses. This feature is really helpful for handling VR and metaverse avatars.
name github
Silc Lizard (Tokage) Renew TokageItLab
https://github.com/godotengine/godot/pull/100984